| 08-24-2006, 02:21 AM | #1 |
Reveal should be nerfed to an 8 second cooldown at least. overpowering waves should have the secondary damage nerfed to 3 per level rather than 5. the instant damage spell for revenant should be nerfed to 75 damage per level like it used to be. |
| 08-24-2006, 02:27 AM | #2 |
I have reworked many of those spells. Reveal was not changed, however Overpowering no longer has initial damage and is 4 per level. The renevents gun has a slightly lower AoE. |
| 08-24-2006, 05:22 PM | #3 |
no the AOE was good its the DAMAGE thats overed (and did shadowdestroyer take over the map?) u should never be able to 1 hit kill a building of appropriate level (basic coral@L1) or level 4(its four right?) coral at level 2 (spell) and one hitting invis sucks, it makes em totally useless |
| 08-24-2006, 06:29 PM | #4 |
heh well it takes a level 2 spell to kill the base corals off the bat (except for the old version of waves which could kill them at level 1). but the problem is galik gun is instantaneous and does the same damage as the witch and crushers channeling spells. the revenants is supposed to be a little weaker as he has more time to attack the buildings directy. plus with the channeling spells the fish have some warning to run away. and yes tan shadow is helping with the map now. |
| 08-25-2006, 12:52 AM | #5 |
Just try it... I am the Gameplay Balancer. Karawasa still must approve ALL my ideas. The balance changes in the other thread is everything I am changing in 2.9b. The whole removal of flags and attack speed reduction thing was karawasa. |
| 08-25-2006, 01:54 AM | #6 |
ok more things that need changing. other than the reduction of spell damage and removal of flags. naga level too fast now. put it back to how it was originally where it took some time to gain levels. where you might win before ever reaching level 6. second, the chest of greed provides a bit too much income. I have a replay of usuk abusing it pretty badly. maybe nerf it a bit. the tracer cooldown needs to go back to 90 seconds, its too fast. do all these and maybe the fish can have a decent time again. (has fond rememberances of 2.7b and how near perfect it was) |
| 08-25-2006, 02:19 AM | #7 |
Personally, I think naga are not insanely powerful and do not need a nerf. I was recently telling Karawasa how I thought naga were too weak now :-O... Chest of greed, I am not sure, haven't really seen much uses of it. Either way, naga are actually nerfed somewhat in 2.9b due to some of the balance changes on abilities. Naga were nerfed except for Earth Elemental. The removal of flags, nerfing of sea guy, and slight nerf to galick gun, are actually pretty major all together. Test 2.9b before deciding that. |
| 08-26-2006, 05:46 AM | #8 |
then u my (what do u call a person who u dont rly no?) SUCK ASS with naga, and to MP: not rememberance. memory |
| 08-26-2006, 06:44 AM | #9 |
Rofl @ tannish |
| 08-26-2006, 03:25 PM | #10 |
heh rememberances. that's what happens when I'm away from school for so long. anyway, I havent tried out naga myself yet, but I think it should be good now, will need more testing to affirm. |
| 08-26-2006, 09:38 PM | #11 |
kar revenants instant spell NEEDS damage nerf since naga get to level 3 super fast then l1 corals become use4less super fast, may as well not have em |
| 08-27-2006, 05:18 PM | #12 |
It was nerfed to 95 per level... That doesn't give instakills, but allows you to kill buildings with one hit. The AoE was also nerfed to 200. :-) The balance for this version I think you will really like, I worked on it a long time. @Karawasa- The tooltip for overpowering waves states incorrect base damage (the learn tooltip is correct) |
| 08-27-2006, 06:05 PM | #13 |
Sounds good. I'll be on tonight after work, we can test leaver system then and hopefully release in the same night. |
| 08-27-2006, 07:16 PM | #14 |
Hurry it up though, I still want to play with my family. |
| 08-27-2006, 09:40 PM | #15 |
heh did you fix the problem with a naga leaving adding far too many minutes onto the timer? |
