HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Diablo II seal

08-24-2006, 11:30 AM#1
Daminon
1680 polygons.
Attached Images
File type: pngD2 Seal v7.png (48.0 KB)
08-24-2006, 11:34 AM#2
erwtenpeller
is this meant to be used in warcraft? becouse if it is, 1600 polies is a rediculously high amount for a model with THAT little detail.
08-24-2006, 11:36 AM#3
Daminon
Should it be moved to the high poly section?
08-24-2006, 11:42 AM#4
Dionesiist
What would TDR say? Let's visualize...
Quote:
Originally Posted by TDR
someone give me mod powers to the 3d gallery, I'm tired to see low poly models in the high poly section.
08-24-2006, 01:33 PM#5
erwtenpeller
No becouse its not a high poly model. When modelling high poly we're talking 10.000+ polygons, so this is nowhere near that. I was just saying that if you where planning this for wc3, the poly count is way too high for a simple model like that.
08-24-2006, 07:42 PM#6
Game_Slave
high poly's aside.. it looks very nice.. the wireframe and color are distracting from the actually quality of the model, i'd like to see it with a skin.
08-24-2006, 07:58 PM#7
smith
Are you planning to release it? I like it, but I think that the poly count it's a bit too large, too. Anyway, it's really nice
08-24-2006, 08:15 PM#8
Daminon
Wow those last comments were nice to hear. :) I to am find the polygon amount strange. This is my first model where I really learned how to use modifiers and make symmtery better. Release it? Nah, I wanted to give it fairly many polygons and I just realized that the symetri and stuff is wrong so I am making a new one. When I decided to make it I just searched for a screenshot on google and found a quite crappy one, I was to lazy to start Diablo II and take a shot. The I found a much better screenshot in my D2 folder, which shows that the "towers" and the other two small heights are ment be placed with 360/5 degrees between. Not to mention I have never made a skin before...
08-24-2006, 08:20 PM#9
smith
Anyway, when you finish the second one, I would like to see it released . I really like this one, regardless of the simmetry problems.
08-24-2006, 08:48 PM#10
TDR
erwt, 10k polys is still realy low poly. high poly is like above 80k. This stays here.

It has not a lot of polygons and it would work fine in wc3, so stop bitching about high polycount. But yes, I agree that it is a waste of polygons, this siple volume could have been more optimised. But it has a good topology and looks nice aniway.
08-24-2006, 10:41 PM#11
Daminon
Next version. Much more sides on the bottom cylinder and more segments on the towers. 2018 polygons.
Attached Images
File type: pngD2 Seal WIP 2.png (29.9 KB)
File type: pngD2 Seal WIP 3.png (207.6 KB)
08-24-2006, 11:02 PM#12
Freakazoid
Quote:
Originally Posted by TDR
erwt, 10k polys is still realy low poly. high poly is like above 80k. This stays here.

It has not a lot of polygons and it would work fine in wc3, so stop bitching about high polycount. But yes, I agree that it is a waste of polygons, this siple volume could have been more optimised. But it has a good topology and looks nice aniway.

What the hell is something with 80k polies ?

These modern racing games have 35k for each car.
08-24-2006, 11:23 PM#13
Mezzer
Doom 3? Although most modern games don't really go that high into poly count anymore, since they have a ton of ways to make things look better other than just pure poly power

Anyway, that new one looks good. Also, you should make those prongs (towers, whatever) higher than in the first one, or it'll look stumpy.
08-24-2006, 11:40 PM#14
Daminon
Quote:
Originally Posted by Mezzer
Doom 3? Although most modern games don't really go that high into poly count anymore, since they have a ton of ways to make things look better other than just pure poly power

Anyway, that new one looks good. Also, you should make those prongs (towers, whatever) higher than in the first one, or it'll look stumpy.
Doom 3 sacrifices polygons for overuse of bump mapping.
08-25-2006, 05:51 AM#15
Werewulf
ja, doom has about 1000-4000k, the bump skins make it pwzer.