| 08-25-2006, 07:59 PM | #1 | |
I've made a model with a textures animation in magos model editors.Here what i've exactly done: 1-create new textures animation 2-I look what global sequence to use on a the present global sequence fit good with my textures animation so i didn't create a new one. 3-I've modified the materials and use my new textures anim. 4-I save my model,then i reload it just in case.Then the material don't use the texture anim ID.So i try again and it change nothing. 5-So i edit the mdl and it solve the problem.The textures anim work in model editor. 6-I'm happy i import the model in a map and the textures anim does not work in game. What's the problem?I did something wrong? OK let's see the mdl Quote:
The texture anim look good in model editor but not in game and in war3viewer I rep the guy who solve my problem Maybe i have to make different textures anim for each material? >I tried and it change nothing.. |
| 08-26-2006, 10:52 AM | #2 |
All material layers must use the same texture animation. You've got some layers there that do use the animation and some that don't; the game can't handle that. The only way around it is multiple sets of texture coordinates, but since Magos' model editor can't handle that it's a little messy. |
| 08-26-2006, 12:20 PM | #3 | |
Ok thx for the info.Shame that it's impossible. Quote:
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| 08-26-2006, 04:01 PM | #4 |
No worries. ![]() |
