| 08-28-2006, 02:37 PM | #1 |
My first use of particles. I followed a tutorial how to make the fire. The rar file contains a render output. I think I have fallen in love with taper and bend modifiers. |
| 08-28-2006, 03:16 PM | #2 |
The particles don't look too much like fire, just a constant flow in a stright line. You need to fool around with particles a bit more and see the outcome. |
| 08-28-2006, 03:53 PM | #3 |
Maybe make them move a little slower too. |
| 08-28-2006, 06:23 PM | #4 |
Ok particles changed. New render output. |
| 08-28-2006, 06:27 PM | #5 |
Getting much better. I'm not sure what it is, but it doesnt seem completely right yet. |
| 08-28-2006, 06:41 PM | #6 |
Here is a picture of the material. ![]() Maybe it's that the colored areas touches the edges. Here is a close picture of the rendering. ![]() |
| 08-28-2006, 07:04 PM | #7 |
fire must be made with fluid simulation tools, like Phoenix, Real Flow or Glu 3D (glue 3D sample: http://3daliens.com/glu3D/images/mov..._fire_test.mov), standard particles won't do. It may also be possible with particle flow + blob mesh, but it will consume a lot more time with tweaking, so those specialised plugins/software are the best choice. The model is pretty good though. |
| 08-28-2006, 08:42 PM | #8 | |
Quote:
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| 08-28-2006, 09:07 PM | #9 |
hell no. I was talking about professional looking fire. |
| 08-29-2006, 01:35 AM | #10 | |
Quote:
it's looking pretty good, i think the particles still need a tiny bit of tweeking though >.< if it's for wc3 try using additive for the particle material? |
| 08-29-2006, 06:36 PM | #11 |
Ok new particles. This is the best I can do in terms of opacity. The picture is taken by NASA. It's a nova/nebulosa with a few color changes. Like making the whitest parts more yellow. Oh yes I just realized that the only thing the script can export is meshes and bones. -_- |
