HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Evil torch

08-28-2006, 02:37 PM#1
Daminon
My first use of particles. I followed a tutorial how to make the fire. The rar file contains a render output.
I think I have fallen in love with taper and bend modifiers.
Attached Images
File type: pngEvil torch.png (38.3 KB)
Attached Files
File type: rarEvil torch.rar (1.1 MB)
08-28-2006, 03:16 PM#2
Chriz.
The particles don't look too much like fire, just a constant flow in a stright line. You need to fool around with particles a bit more and see the outcome.
08-28-2006, 03:53 PM#3
erwtenpeller
Maybe make them move a little slower too.
08-28-2006, 06:23 PM#4
Daminon
Ok particles changed. New render output.
Attached Files
File type: rarEvil torch2.rar (596.4 KB)
08-28-2006, 06:27 PM#5
Chriz.
Getting much better. I'm not sure what it is, but it doesnt seem completely right yet.
08-28-2006, 06:41 PM#6
Daminon
Here is a picture of the material.

Maybe it's that the colored areas touches the edges.

Here is a close picture of the rendering.
08-28-2006, 07:04 PM#7
TDR
fire must be made with fluid simulation tools, like Phoenix, Real Flow or Glu 3D (glue 3D sample: http://3daliens.com/glu3D/images/mov..._fire_test.mov), standard particles won't do. It may also be possible with particle flow + blob mesh, but it will consume a lot more time with tweaking, so those specialised plugins/software are the best choice. The model is pretty good though.
08-28-2006, 08:42 PM#8
Daminon
Quote:
Originally Posted by TDR
fire must be made with fluid simulation tools, like Phoenix, Real Flow or Glu 3D (glue 3D sample: http://3daliens.com/glu3D/images/mov..._fire_test.mov), standard particles won't do. It may also be possible with particle flow + blob mesh, but it will consume a lot more time with tweaking, so those specialised plugins/software are the best choice. The model is pretty good though.
Do I need all those flashy tools for just wc3 modeling?
08-28-2006, 09:07 PM#9
TDR
hell no. I was talking about professional looking fire.
08-29-2006, 01:35 AM#10
Game_Slave
Quote:
Originally Posted by TDR
hell no. I was talking about professional looking fire.
thank god..

it's looking pretty good, i think the particles still need a tiny bit of tweeking though >.<

if it's for wc3 try using additive for the particle material?
08-29-2006, 06:36 PM#11
Daminon
Ok new particles. This is the best I can do in terms of opacity. The picture is taken by NASA. It's a nova/nebulosa with a few color changes. Like making the whitest parts more yellow.

Oh yes I just realized that the only thing the script can export is meshes and bones. -_-
Attached Files
File type: rarEvil torch4.rar (725.8 KB)