| 01-01-2003, 10:35 AM | #1 |
Im Making a helms deep map and i need some help. im making the whole wall and gate in 3dmax and want to inser then into the game. i was wondering how you decided the collison of each doodad cause i want to make it almost same with the wall. also how do i decide some object is a bridge ?. i want to have stone ramps and stuff like that but i dont know how to make wich surfaces walkable |
