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Some important questions 8)!

01-01-2003, 10:35 AM#1
Blade
Im Making a helms deep map and i need some help.
im making the whole wall and gate in 3dmax and want to inser then into the game. i was wondering how you decided the collison of each doodad cause i want to make it almost same with the wall. also how do i decide some object is a bridge ?.
i want to have stone ramps and stuff like that but i dont know how to make wich surfaces walkable