| 08-30-2006, 02:42 AM | #2 |
You have to use a For Integer A action to loop through 1-6 so that you can check the slots properly. Simply using Integer A by itself will simply use the value it was set to last in a previous For Integer A iteration. |
| 08-30-2006, 04:19 AM | #3 |
So what do I change? |
| 08-30-2006, 07:13 AM | #4 |
Put your actions in a For Integer A action and set it to loop through 1-6. |
| 09-01-2006, 12:30 AM | #6 |
How strange. I have just been researching sleep as I have found that I have a disorder. I say yes to the thinking thing! On your first condition, I think removing the "item being manipulated" might help. It looks like you're checking the class of the item being picked up, which is then added to the inventory, and the you check the item in the inventory, which returns true. So in any case, the item will be dropped. |
| 09-01-2006, 12:40 AM | #7 |
Offtopic: Lol, I got a lot of my best ideas just when trying to go to sleep! Guess its common. |
| 09-01-2006, 04:39 AM | #8 |
What can I do to make the trigger work? The damn GUI doesn't let me check the number if item classes in an inventory, I think. |
| 09-01-2006, 09:18 PM | #9 |
This may be crap, but try reversing this: (Item-class of (Item being manipulated)) Equal to (Item-class of (Item carried by (Hero manipulating item) in slot (Integer A))) |
