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Particle Question

08-30-2006, 07:31 PM#1
JetFangInferno
Does anyone know how to create particles appearing in a circle upward kinda like a nova except its a nova going upwards? here is a picture that is what i'm trying to make. i use Magos's war3modeleditor.
Attached Images
File type: jpg04-01-31-04.jpg (55.3 KB)
08-30-2006, 07:59 PM#2
map-maker
use multiple bones in a circle and animate them, than attach the emitters to them? im not exactly sure what yo uwant it to do? do you want the emitters to start at the groudn and move up?
08-30-2006, 08:14 PM#3
JetFangInferno
yeah i want them to appear from the ground up but i don't know how to animate =(
08-30-2006, 08:36 PM#4
map-maker
do you have any kind of modeling program?
08-30-2006, 08:39 PM#5
JetFangInferno
i have the war3modeleditor by Magos and thats all =(
08-30-2006, 10:25 PM#6
map-maker
ok well. try downloading a free trial of some kind of modeling program like milkshape than create like a tiny box that is unnoticeable or something for the attachment in the middle. than create joints and bones (if you are using milkshape use the joint tool and click where you want a join) put one in the middle on that little cube and than make ones in a circle around it. if you need a guide just make a cylindar and make it flat than delete it.. than go to anim. set a keyframe for the first frame as just what the model is right then also go to the last frame and set a keyfram ctrl+k. move the slider to the middle frame and select the first join in the circle thing that all the others in the circle are connected to and move it up on the z scale than ctrl+k (set keyframe). now when you click play the joints in a circle should move up and down. than you can export your model and change the sequence from keyframe/24 x1000 so if it was like 1-30 in milkshape it would be 41-1250 and name it stand or whatever. make it into an .mdx and open it up in magos. than you can make the middle joint you made an attachmentpoint or whatever you need to make it. than you can add particle emmitters to the joints in the circle form. ya that should do it..I only use milkshape because its the program i have so..if someone wants to help you with another program..ya.
08-31-2006, 02:35 AM#7
JetFangInferno
darn it iono how i can get my hands on milkshake ><
08-31-2006, 03:13 AM#8
Guesst
Spinning particle emitters quickly around a helper works:
Attached Images
File type: jpgthing.jpg (120.8 KB)
Attached Files
File type: mdxCircleThing.mdx (2.4 KB)
08-31-2006, 08:13 AM#9
TDR
Quote:
Originally Posted by JetFangInferno
darn it iono how i can get my hands on milkshake ><
Use Google, for crying out loud! http://www.google.ro/search?q=milksh...en-US:official
And you can create that effect with a textured cilider with alpha channel, no need for particles.
08-31-2006, 06:25 PM#10
JetFangInferno
Quote:
Originally Posted by TDR
Use Google, for crying out loud! http://www.google.ro/search?q=milksh...en-US:official
And you can create that effect with a textured cilider with alpha channel, no need for particles.
wats a textured ciider with alpha channel?
08-31-2006, 06:29 PM#11
Chriz.
Uhm...its a cylinder model, with a texture wrapped onto it, and then you make sure alpha is checked so its partially transparent where it needs to be.

EDIT: I attached an example of what I mean.

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Attached Images
File type: pngeffect.PNG (50.1 KB)
Attached Files
File type: mdlEffect1.mdl (10.4 KB)
08-31-2006, 09:28 PM#12
Metal_Sonic64
You can animate the particle too, or create a lot of particles in the shape of your nova, then make them appear in quick succesion to make it look like it's actually going up.
09-10-2006, 02:20 AM#13
JetFangInferno
is there any way to know the points on the x/y/z graph easily? i get so confused to what numbers to use and y are there decimals most of the time???