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Loadscreen

08-31-2006, 09:17 AM#1
Karawasa
Hey Guys,

I remember there used to be several tutorials on how to make a custom loadscreen.

Before you say anything, I am seeking the 4 part high quality method. I know how to do the very simple low quality method. I searched the tutorial section and I could not find any tutorial that described this method.

Would someone be kind enough to link to me or describe the method to get a high resolution loadscreen (I know it involves .tga and 4 "parts").

And no, WEU is useless program to me. I open it up and save my map without any changes and the map increases by 300 kb, what a peice of crap lol.

Edit: Additional question. I remembered there was a way to do it with 4 squares and use .blp instead of .tga. Is this 4 square .blp method superior to the one 512x512 .blp way in terms of quality?
08-31-2006, 01:35 PM#2
[niro]
Right hurr is a nice tut about it.

http://world-editor-tutorials.thehel...php?view=36757
08-31-2006, 06:22 PM#3
Anitarf
I hope this isn't for a bnet map.
08-31-2006, 09:40 PM#4
Karawasa
I was actually planning on using this method for a bnet map. A map that has its own website and is popular enough that people will wait to download it when it is 2 mb in size.

That map is of course Element TD. I only considered this option because I have a VERY high quality loadscreen being done by an artist for the game and I want to do it justice. I feel its a high quality game and deserves to be top notch in every aspect.

Now can you do the 4 file method with .blps to produce a better image then the one 512x512 blp?
08-31-2006, 09:51 PM#5
Blade.dk
Sure, just make the models use blps - Look at Blizzard's Monolith map for better a detailed explanation. Oh, and using map space on a loading screen for a bnet map is silly, but that's just my opinion.
08-31-2006, 11:53 PM#6
Karawasa
Quote:
Originally Posted by Blade.dk
Sure, just make the models use blps - Look at Blizzard's Monolith map for better a detailed explanation. Oh, and using map space on a loading screen for a bnet map is silly, but that's just my opinion.

But will the 4 .blp method produce a better image then the one .blp method?
09-01-2006, 12:17 AM#7
Alevice
Obviously. The 512x512 will stretch across the screen horribly, whereas the 4 blp one forms one big 1024x768 picture, which has a proper aspect ration and a higher resolution.
09-01-2006, 01:57 AM#8
Karawasa
Quote:
Originally Posted by Alevice
Obviously. The 512x512 will stretch across the screen horribly, whereas the 4 blp one forms one big 1024x768 picture, which has a proper aspect ration and a higher resolution.

Thats what I thoguht. Just wanted confirmation before I did it.