| 08-31-2006, 11:26 PM | #2 |
I don't see how any of those triggers would disconnect you from the game. If it happens 5 or 20 minutes into the game, post triggers that would run at that time. |
| 08-31-2006, 11:56 PM | #3 |
It looks like your triggers are not interconnected. Because of this you should be able to test by disabling half your triggers, playing a game, then disabling/undisabling either half until you find the one trigger that is responsible. Just glancing over I would either bet that terrain type changes are asynchronous because of the TriggerSleepAction(2.) or the shared vision is mucking up. |
| 09-01-2006, 12:06 AM | #4 |
Problematic that is, doesnt effect maker, doesnt effect me... and i cant host, and it doesnt happen in normal tests... so not much I can do lol:/ |
