| 08-31-2006, 11:49 PM | #1 |
I searched around for this but couldn't find it. Anyways, speaking efficiency-wise- Is it better to edit existing spells/units/items, rather than creating many new custom ones? I ask this because I created a new map with only my triggers. (At the time I thought that the massive amount of triggers was causing the nasty load time.) Then created a new map with just my object data, and it was the data causing it. In the map I created many custom objects, and was wondering if the load times would be better if I avoided doing this. Thanks in advance. |
| 09-01-2006, 12:02 AM | #2 |
Triggers are a very minor part of the load time even if you have many of them. The largest parts, if I recall correctly, are the custom abilities and units. I don't think you have any alternative to creating custom objects, unless you have some way of getting all of the stuff you need by just modifying what Blizzard gives you, which seems quite unlikely. |
| 09-01-2006, 12:15 AM | #3 |
The widgetizer may work slightly better. |
| 09-01-2006, 12:44 AM | #4 |
Unless I'm mistaken, Wigetizer will not speed up load times significantly if all his data is custom data. |
| 09-01-2006, 12:59 AM | #5 |
If he edits original objects rather than new ones, loading time will certainly reduce. |
| 09-01-2006, 01:02 AM | #6 | |
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| 09-01-2006, 01:25 AM | #7 |
That depends on how many levels each has. |
| 09-01-2006, 01:35 AM | #8 | |
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| 09-01-2006, 02:57 AM | #9 |
Yeah... that's probably the main issue... If I remember correctly an ability with 100 levels has been tested to takes longer to load than 100 with one level each or something like that. |
| 09-01-2006, 11:43 AM | #10 |
What are you using these many-level abilities for? There is probably a better way. |
| 09-01-2006, 12:04 PM | #11 | |
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| 09-01-2006, 12:58 PM | #12 |
Is it so important that they are abilities? Can't you trigger them?(they can all be triggered just fine imo, well, except evasion). |
| 09-01-2006, 01:13 PM | #13 | |
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