| 09-02-2006, 05:15 PM | #1 |
When I import a mdx model to 3dsmax with a import/export script, it doesn't imports the textures of the model, and the animations are incorrect. What can I do? |
| 09-02-2006, 11:51 PM | #2 |
Did you even bother to read the tutorials I told you about in the last thread you made? I told you, it's not easy. |
| 09-03-2006, 03:45 AM | #3 |
uhmm... yeah that sounds about right so yeah I am pretty sure everything is working fine edit your model and be done with it. the skin is applied after on the mdl editing stage if necessary otherwise simply edit the model do whatever you need to do to export it and open in a the viewer and it should be what you want. |
| 09-03-2006, 09:19 AM | #4 | |
Quote:
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| 09-03-2006, 12:10 PM | #5 |
....and even you had to learn that. Go to the materials tab, make a material with the texture of said model as the "diffuse map" (can be found under maps). Now simply drag that texture onto your mesh and you'll have the mesh with the texture on it. |
| 09-03-2006, 04:41 PM | #6 |
Yes but it's all explained in the Art Tools.. |
