HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

import textures to 3dsmax

09-02-2006, 05:15 PM#1
SidheKnight
When I import a mdx model to 3dsmax with a import/export script, it doesn't imports the textures of the model, and the animations are incorrect. What can I do?
09-02-2006, 11:51 PM#2
Tim.
Did you even bother to read the tutorials I told you about in the last thread you made? I told you, it's not easy.
09-03-2006, 03:45 AM#3
The Demonhunter
uhmm... yeah that sounds about right so yeah I am pretty sure everything is working fine edit your model and be done with it. the skin is applied after on the mdl editing stage if necessary otherwise simply edit the model do whatever you need to do to export it and open in a the viewer and it should be what you want.
09-03-2006, 09:19 AM#4
TDR
Quote:
Originally Posted by SidheKnight
When I import a mdx model to 3dsmax with a import/export script, it doesn't imports the textures of the model, and the animations are incorrect. What can I do?
Put the texture file in the diffuse map of a material and then apply it to the mesh. It's very basic stuff.
09-03-2006, 12:10 PM#5
erwtenpeller
....and even you had to learn that.

Go to the materials tab, make a material with the texture of said model as the "diffuse map" (can be found under maps). Now simply drag that texture onto your mesh and you'll have the mesh with the texture on it.
09-03-2006, 04:41 PM#6
Tim.
Yes but it's all explained in the Art Tools..