I run a host detection script at the start of the game, however, it will rarely choose the wrong person as the host. I have no idea what is causing it, and have tried multiple scripts. If you know of a fix let me know.
that guy is kind of stupid though, how could that JASS version be more complex than that silly, selection event based one? And it would still have the same issues as the sync stored integer one. If you don't want issues when detecting hosts don't plan to detect the host.
Is there any 100% bullet-proof host detection?
I wanna put it also in my map, but I don't know any that are 100% sure.
Btw, seems to me that this selection thing is just useless.