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Female Body (WIP)

09-04-2006, 02:12 AM#1
Argo
Polies:
~ Faceted: ?
~ Smooth: ?
Time to make: About ? hours

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Attached Images
File type: jpg463y38742 copy.jpg (35.8 KB)
File type: jpg436458652 copy.jpg (39.7 KB)
File type: jpg00001 copy.jpg (45.3 KB)
File type: jpg00002 copy.jpg (53.2 KB)
File type: jpg00003 copy.jpg (96.3 KB)
09-04-2006, 06:26 AM#2
erwtenpeller
I wish you would have finished some more parts of the torso that are really important to vieuw the entire and give a better look at proportions, such as the collarbones, shoulders and pelvic area.

What you have now looks quite nice though, i would say, with them size breasts, she could use a little more ass.
09-04-2006, 06:31 AM#3
Pheonix-IV
Yes, it does look a little overbalanced on the top end, mind you, she doesn't actually have an ass at the moment, so giving her one should fix that up.

Looking good, what Ewrt said.
09-04-2006, 11:00 AM#4
TDR
You don't need to hide them, I'm sure everyone here has seen a breast at least once in their lifetime.

Looks fairly good and clean (except the armpit area), but as usual a wireframe of the low poly model would be nice to see.
09-04-2006, 01:40 PM#5
Thunder_Eye
very nasty
09-04-2006, 03:13 PM#6
Argo
Quote:
Originally Posted by TDR
You don't need to hide them, I'm sure everyone here has seen a breast at least once in their lifetime.

Looks fairly good and clean (except the armpit area), but as usual a wireframe of the low poly model would be nice to see.

Added Wireframe.

Quote:
Originally Posted by Thunder_Eye
very nasty

Would that be nasty in a good way or bad way?
09-04-2006, 04:10 PM#7
Rising_Dusk
She needs a belly button. :D
09-04-2006, 04:57 PM#8
TDR
and less triangles. Avoid triangles at all costs when going with mesh smooth. It's better to have good placed ngons than triangles.
09-04-2006, 05:53 PM#9
Argo
Quote:
Originally Posted by TDR
and less triangles. Avoid triangles at all costs when going with mesh smooth. It's better to have good placed ngons than triangles.

I'm not use how to remove edges to get rid of the front triangle.

Also I dont get how this works:

"Here's an important step. Twist or rotate the outer edgeloops 90 degrees.

Many people keep the loops straight even when the hands are flat but it makes more sense to twist the forearm as it follows the flow of the muscles. If you modelled them straight with palms flat and you then animated the palms to face forward (the only direction you can twist your arm), they would cross the muscles instead of flowing with them and create very thin rhomboid faces that won't smooth nicely."


When i do it it looks like crap.
Attached Images
File type: jpg3562.jpg (17.8 KB)
09-06-2006, 08:36 PM#10
Mc !
I think its going nice, can't truly give constructive crit since I can't model well females
09-06-2006, 09:03 PM#11
TDR
is it just me or are the breasts a little boxy?
09-06-2006, 10:46 PM#12
Argo
Quote:
Originally Posted by TDR
is it just me or are the breasts a little boxy?

its just you.
09-07-2006, 07:26 AM#13
erwtenpeller
personally it freaks me out that she has no shoulders.
09-07-2006, 11:59 AM#14
TDR
Quote:
Originally Posted by Argo
its just you.
no, they actualy are boxy. Spread the edges so the space betwen them is eaven.
09-08-2006, 11:59 PM#15
Argo
Added legs, arms will be next.