| 09-04-2006, 01:42 PM | #1 |
Yes i know theres a tutorial in the sticky menu but for me it doesnt work. It gives me a "Invalid thread please notify an administrator" error. If it could be reposted or something would be very appreciated. I did notify the administrator as well. |
| 09-04-2006, 02:26 PM | #2 |
If you're making portraits in notepad, do check out Magos' Model Editor for easy adding of cameras that work. |
| 09-04-2006, 05:22 PM | #3 |
Im not familiar with this program at all. I looked in the help menu but theres nothing in there on setting cameras. Can someone hook me up with a tut or some tips? I was in the camera menu and i set random coordinates to see what happened but i didnt see anything. Im also confused on how you designate it as an actual portrait and not something else. Also how do you wrap different textures around the models? I looked in the texture manager and just got confused lol. Sorry if im hopeless. ![]() |
| 09-04-2006, 05:25 PM | #4 |
There is no difference between a portait model and a normal model. To set as a portrait, you can either just add a camera to the existing model and it'll be fine, or import the portrait file as [model name/path etc]_Portrait.mdx Best thing to do for setting a camera in Magos' is to angle the view as you'd want it, and from the camera manager, right click and set camera from current view. Must easier than previous methods (pretty much reliant on guesswork). |
| 09-04-2006, 05:48 PM | #5 |
Thank you that worked perfectly. I also have another question though. How do i attach custom textures to the model itself? The model i have currently has the beastmaster skin attached to it and needs a custom skin imported for my skin to show up. How do i attach my skin to the model so i only have to import the model? |
| 09-04-2006, 05:59 PM | #6 |
I'm not quite sure what you're trying to say here. You have a model that requires a custom skin, but you want it to use the original? |
| 09-04-2006, 06:21 PM | #7 |
Sorry i worded that kind of weird. I was saying the model CURRENTLY uses the original beastmaster skin. I WANT it to use my custom skin instead. Just was trying to say that i want the custom skin attached to the model so i dont need to import the .blp. |
| 09-04-2006, 06:43 PM | #8 |
Right, well, since Magos' editor is a bit scummy on this front, save the model as .MDL and open it in notepad. Near the top, there is the "Textures" section; one of the textures in there will be the path to the Beastmaster skin. Replace that path with whatever path you intend to import the new skin to. |
| 09-04-2006, 06:50 PM | #9 |
You still have to import a blp even if it is used on a custom imported model. You "attach" it to the model by setting the path as RDZ says right there. |
