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Warrior guy person man.

09-04-2006, 07:07 PM#1
wij
Ya. My first custom model of a unit. For the skin i used a minor filter on the cape to make it look a little more cloth like. Rest is 100% freehand. Hammers are from thrall and are unchanged.
Attached Images
File type: jpgScreeny.jpg (241.8 KB)
09-04-2006, 08:05 PM#2
map-maker
looks kinda like a reskinned beastmaster?
09-04-2006, 08:35 PM#3
wij
Pretty much, theres only minor model edits. Pur horns on his head. Made the ones on shoulder bigger. Made cape longer. And changed the face shape to fit the helm better. Mostly just me messing around. Im more of a skinner then a modeler.
09-04-2006, 08:41 PM#4
Callahan
It is black line on his boot's fur or you removed the alpha channel?
09-04-2006, 09:12 PM#5
THE_END
And why does he have no mouth or any other real facial features?
09-04-2006, 09:12 PM#6
erwtenpeller
I quite like it, but that head didnt really come across as a helmet. It looks like its unfinished, or he just melted his face off.
09-05-2006, 12:03 AM#7
wij
Like i said his face was supposed to be a full helmet but the wrapping and everything just came out really bad when i edited it. I need to either leave it as is or give him a totally new head. Thats also why he has no facial features its supposed to be a helmet. Also i will restate again that i just simply screwed up the model while editing it. But hey next model i wont make the same mistake.

Anyway id like to hear what you guys think of this skin more then the model itself. We can all tell the model is a bit fuxxored.

About the black line on the fur of the boots. Im not sure what happened it doesnt look anything like that on the unwrap.
09-05-2006, 08:10 AM#8
erwtenpeller
Helmets have eye-holes dont they? you need to skin models with stuff that works for the models, you cant just slap stuff on and say it works, you have to make it work.
09-05-2006, 03:49 PM#9
wij
I agree erw but i will restate again and again I screwed the model up beyond repair and didnt care enough to delete his head and give him a new one because my friend wanted to use it and liked it how it was. So i left it. I know helmets have eyeholes look at my samurai skin silly. Either way this model was nothing more then an experiment and i did the skin best i good based on how the unwrap came out. Thanks for the comments though guys i wont dissapiont you again.

EDIT: This is to show you guys how bad the wrapping is.



When i edit anything directlly under the nose it stretches down his whole face. Thats why he has no mouth features. Keep in mind how badly that stretched for it being a 1 pixel mark.(Photoshop) BUT this is no excuse so ill say it ONE more time. Model is all kinds of screwed up in the model editer by my own doing. This is just to show you how bad its stretched.

Added eye wholes just for you erw.

Also sorry i cant take pictures in wc3viewer cause for some reason mine freaks out when i load anything in it.
09-05-2006, 09:35 PM#10
erwtenpeller
So, edit the UV -_-
09-05-2006, 10:51 PM#11
Mc !
Quote:
Originally Posted by Callahan
It is black line on his boot's fur or you removed the alpha channel?

The fur on the boots of the beastmaster is that way too.
09-06-2006, 01:27 PM#12
wij
Quote:
Originally Posted by erwtenpeller
So, edit the UV -_-

Dont know how. But ill go check it out.
09-06-2006, 01:34 PM#13
THE_END
Yea the eyes look good, but I guess you would have to completey remap the bottom of his face, oh well looks pretty good anyways