| 09-04-2006, 07:07 PM | #1 |
| 09-04-2006, 08:05 PM | #2 |
looks kinda like a reskinned beastmaster? |
| 09-04-2006, 08:35 PM | #3 |
Pretty much, theres only minor model edits. Pur horns on his head. Made the ones on shoulder bigger. Made cape longer. And changed the face shape to fit the helm better. Mostly just me messing around. Im more of a skinner then a modeler. |
| 09-04-2006, 08:41 PM | #4 |
It is black line on his boot's fur or you removed the alpha channel? |
| 09-04-2006, 09:12 PM | #5 |
And why does he have no mouth or any other real facial features? |
| 09-04-2006, 09:12 PM | #6 |
I quite like it, but that head didnt really come across as a helmet. It looks like its unfinished, or he just melted his face off. |
| 09-05-2006, 12:03 AM | #7 |
Like i said his face was supposed to be a full helmet but the wrapping and everything just came out really bad when i edited it. I need to either leave it as is or give him a totally new head. Thats also why he has no facial features its supposed to be a helmet. Also i will restate again that i just simply screwed up the model while editing it. But hey next model i wont make the same mistake.Anyway id like to hear what you guys think of this skin more then the model itself. We can all tell the model is a bit fuxxored. About the black line on the fur of the boots. Im not sure what happened it doesnt look anything like that on the unwrap. |
| 09-05-2006, 08:10 AM | #8 |
Helmets have eye-holes dont they? you need to skin models with stuff that works for the models, you cant just slap stuff on and say it works, you have to make it work. |
| 09-05-2006, 09:35 PM | #10 |
So, edit the UV -_- |
| 09-05-2006, 10:51 PM | #11 | |
Quote:
The fur on the boots of the beastmaster is that way too. |
| 09-06-2006, 01:27 PM | #12 | |
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Dont know how. But ill go check it out. |
| 09-06-2006, 01:34 PM | #13 |
Yea the eyes look good, but I guess you would have to completey remap the bottom of his face, oh well looks pretty good anyways |
