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None movement type

09-05-2006, 05:11 PM#1
Elven Ronin
I've experimented with the various movement types over time, and there's on I can't figure out - 'None'.

Based on some comments I'd heard from another mapper, I presumed this allowed a unit to move over cliffs without any sort of ramp a ground unit would need.

However I experimented with this, and found it wasn't the case. A unit with that type would take much the same route as a ground unit would when attempting to navigate a set of cliffs, but it take obscure shortcuts such as cutting the corners on squared-off cliff edges.

I'm wondering if anyone knows exactly how the 'none' movement type works, or whether it just does odd things at odd times?
09-05-2006, 05:31 PM#2
blu_da_noob
It's probably the same as if you set a unit's pathing to false. It still tries to use normal pathing, but you can force it to go into unpathable areas.
09-05-2006, 06:09 PM#3
The)TideHunter(
Yep, blu's right.
Its like it dosent know it can walk up cliffs, until it gets upclose and tries it.

Example:

Code:
     x

 ---------

     u
Unit u will shave off the last 1-2 -'s


Code:
     x
 ---------
     u

Now he will shave off maybe 3.