| 09-05-2006, 05:11 PM | #1 |
I've experimented with the various movement types over time, and there's on I can't figure out - 'None'. Based on some comments I'd heard from another mapper, I presumed this allowed a unit to move over cliffs without any sort of ramp a ground unit would need. However I experimented with this, and found it wasn't the case. A unit with that type would take much the same route as a ground unit would when attempting to navigate a set of cliffs, but it take obscure shortcuts such as cutting the corners on squared-off cliff edges. I'm wondering if anyone knows exactly how the 'none' movement type works, or whether it just does odd things at odd times? |
| 09-05-2006, 05:31 PM | #2 |
It's probably the same as if you set a unit's pathing to false. It still tries to use normal pathing, but you can force it to go into unpathable areas. |
| 09-05-2006, 06:09 PM | #3 |
Yep, blu's right. Its like it dosent know it can walk up cliffs, until it gets upclose and tries it. Example: Code:
x
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uCode:
x
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uNow he will shave off maybe 3. |
