| 01-01-2003, 06:38 PM | #1 |
I'm trying to make 3 different camera angles, 1 a sky cam, that will follow the unit around, using top view. 1 Action cam, where the camera is right behind the unit and a little above so you can see some action going on. And 1 Camera that is the same as the game camera, except its rotated 90 degrees. So thats 1 Sky cam 1 Action cam 1 90 degree rotated cam Anyone who can help me with this will be included in credits for sure. TIA |
| 01-01-2003, 10:11 PM | #2 |
Guest | 1. lock camera first create a camera with correct angle, distance, aoa, etc event Every (seconds) of game time action camera-lock camera target for (player) to (unit), offset (0,0) using (default) disable mousewheel, rotation etc event Every ((0.5-1 or something)seconds) of game time action use set camera fields and set the same distance, angle of attack, roll and rotation as your created camera. you need to create one action for each. 2: not sure about this one but first start with creating a camera as in number 1: then, event Every (seconds) of game time action camera-lock camera target for (player) to (unit), offset (0,0) using (units rotation) as I said not sure about this one... 3: same as number 1, just create the camera in 90 gegree rotation first. Hope this helps. |
