| 09-07-2006, 04:33 AM | #2 |
You're setting the unit's health to a percentage of the max health. Anything over 100 would heal it completely. |
| 09-07-2006, 01:44 PM | #3 |
Sentry is correct; you will want to use something like this instead: Trigger: Actions
![]() Unit - Set life of (YourUnit) to ((Life of (YourUnit)) - ((Max life of (YourUnit)) x 0.15)) |
