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Helpful map information

01-01-2003, 09:28 PM#1
FyreDaug
Things that will icnrease Map Size (Byte Wise)
1. Lots of custom units
2. Lots of doodads
3. Lots of long triggers
4. Imported Files (Sounds, mods etc)
5. Map size
6. Fancy Terrain

Things that can cause your game to slow down
1. Bad .slk files (For spell editing etc)
2. Lots of animations running
3. Cinematics
4. Too many units
5. Multiple triggers on a timer

Things that can cause your game to crash or not function correctly
1. Bad .slk files
2. Not ending a cinematic mode
3. Not ending a letterbox mode
4. Improper collision sizes (If you set units really close together then increase collision size)
5. Using Test Map mode
6. Wait command (Wait length/Players is close to the actual equation)

Just some information I thought would be handy to you all. Feel free to add what you like.[b]
01-02-2003, 06:46 PM#2
FyreDaug
Also, if you have imported music playing incorrectly and you go to play another tune it will crash. (Did on me anyways)
01-02-2003, 09:30 PM#3
Exor
When you give a unit a nonpassive itemability the game crashes.
or when u make a trigger like this:

Event: Unit owned by player is issued targeting a point
Con:
Event: Order Unit to stop

In that case the game chrashes when you move the unit
01-03-2003, 01:47 AM#4
FyreDaug
Another thing that can crash/slow games is to use

Event:
Every < 1 second
01-03-2003, 07:26 AM#5
DemonicSoul
Quote:
Another thing that can crash/slow games is to use
Event:
Every < 1 second


yea, one time i had it going really fast, cant remember why, it was a bug, i think i converted real to integer or something stupid, anyways, ya

or creating lots of units at once slows it down
or having very large units
having clicking something as an event
or having too many projectiles (some things can use instant....) too many fire doodads (ppl usually go way overboard with these)

to reduce lag, make less signifigant units smaller, or use lower poly models from them, for things like a tower defense, always make the towers a bit smaller than they usually are, maybe make them upgrade instead of having to make lots more towers

and triggers can usually be compacted smaller... u just gotta know how... like for this one guy's golems map, i made some triggers for him...when the peon was ordered to attack the golem, it changed the golem variable the the attacked unit, and made the attacking unit stop
and for making it, it made the players unit at their starting location

well... theres my few comments :infth:
01-03-2003, 10:22 PM#6
FyreDaug
Also using some bad protection software can slow down your map by adding too much useless crap to it. Pretty rare, but I've seen it happen.