| 01-01-2003, 09:28 PM | #1 |
Things that will icnrease Map Size (Byte Wise) 1. Lots of custom units 2. Lots of doodads 3. Lots of long triggers 4. Imported Files (Sounds, mods etc) 5. Map size 6. Fancy Terrain Things that can cause your game to slow down 1. Bad .slk files (For spell editing etc) 2. Lots of animations running 3. Cinematics 4. Too many units 5. Multiple triggers on a timer Things that can cause your game to crash or not function correctly 1. Bad .slk files 2. Not ending a cinematic mode 3. Not ending a letterbox mode 4. Improper collision sizes (If you set units really close together then increase collision size) 5. Using Test Map mode 6. Wait command (Wait length/Players is close to the actual equation) Just some information I thought would be handy to you all. Feel free to add what you like.[b] |
| 01-02-2003, 06:46 PM | #2 |
Also, if you have imported music playing incorrectly and you go to play another tune it will crash. (Did on me anyways) |
| 01-02-2003, 09:30 PM | #3 |
When you give a unit a nonpassive itemability the game crashes. or when u make a trigger like this: Event: Unit owned by player is issued targeting a point Con: Event: Order Unit to stop In that case the game chrashes when you move the unit |
| 01-03-2003, 01:47 AM | #4 |
Another thing that can crash/slow games is to use Event: Every < 1 second |
| 01-03-2003, 07:26 AM | #5 | |
Quote:
yea, one time i had it going really fast, cant remember why, it was a bug, i think i converted real to integer or something stupid, anyways, ya or creating lots of units at once slows it down or having very large units having clicking something as an event or having too many projectiles (some things can use instant....) too many fire doodads (ppl usually go way overboard with these) to reduce lag, make less signifigant units smaller, or use lower poly models from them, for things like a tower defense, always make the towers a bit smaller than they usually are, maybe make them upgrade instead of having to make lots more towers and triggers can usually be compacted smaller... u just gotta know how... like for this one guy's golems map, i made some triggers for him...when the peon was ordered to attack the golem, it changed the golem variable the the attacked unit, and made the attacking unit stop and for making it, it made the players unit at their starting location well... theres my few comments :infth: |
| 01-03-2003, 10:22 PM | #6 |
Also using some bad protection software can slow down your map by adding too much useless crap to it. Pretty rare, but I've seen it happen. |
