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Walls Pack

09-09-2006, 09:27 AM#1
Daelin
Following the already known sequel (pedestals, columns, tiles) this pack features 26 models excellent for those terrainers who need some unique walls into their map. The pack contains various wall types (for night elves, northrend, orcs and even outland) and each model is very small (3 kb). Like always, no custom textures were used.

Polycount: 40 polies/model. Maybe it will look big since the shape of the model is not complex, but I needed to use a mirroring trick in order to obtain the mapping you can see on the models.

Complaints, suggestions, comments? Post them all here. :)

Note: Wall model initially requested by Kam.

~Daelin
Attached Images
File type: jpgWalls Pack.jpg (177.9 KB)
File type: jpgWallsScreenie.jpg (169.8 KB)
Attached Files
File type: rarWalls Pack.rar (19.1 KB)
09-09-2006, 09:53 AM#2
Chriz.
Another useful resource.
09-09-2006, 10:07 AM#3
olofmoleman
~Approved~
09-09-2006, 10:26 AM#4
erwtenpeller
Bitchin'
09-09-2006, 10:56 AM#5
sluggen
nice again, now just make the archways plx -.-
09-09-2006, 11:13 AM#6
Daelin
Oh... archways pack? Not a bad idea. I may work on that. :)

~Daelin
09-09-2006, 05:00 PM#7
Tidus
Eh, what is the Outland Wall ? The orange collored one ? I nearly finished my Outland Map, and I may need it ...
09-09-2006, 05:04 PM#8
operator
Very nice :) Now I wan't a roof! :)
09-09-2006, 05:08 PM#9
Daelin
The orange one and the two others before it. Their skin is the "Dark Portal" skin.

A roof? You can't be serious... Put it where? I find it quite pointless. Nevertheless, I am taking a break with these packs, until I come with a rather different idea.

~Daelin
09-09-2006, 05:35 PM#10
Tidus
Quote:
The orange one and the two others before it. Their skin is the "Dark Portal" skin.
Thanks, let´s how they gonna fit in my map.
10-06-2006, 10:30 PM#11
operator
The walls are impossible to move around in the editor....Fix ?
10-06-2006, 10:37 PM#12
smith
If I get well, what you said, that's your fault. Probably the doodad you based the walls on has a too big pathing...
11-08-2006, 11:01 PM#13
weeg
is there a way to make them look vertical as a building without needing to make then doodads ? (if so please explain to me how i havent tampered much with the unit editor in a while)
11-08-2006, 11:21 PM#14
Whitehorn
Corners?
11-09-2006, 12:07 PM#15
Daminon
Yes corners is a must.