| 09-10-2006, 12:55 AM | #1 |
I have made a quest that for some reason when i give it to the player, it gives 2 of the same quest. i have tested all sorts of reasons and cant find anything. Could someone tell me! |
| 09-10-2006, 04:20 AM | #2 |
Duplicated trigger perhaps? |
| 09-10-2006, 04:35 AM | #3 |
No, dont think so, it is just one trigger i even tried remaking it, does the same thing. |
| 09-10-2006, 04:37 AM | #4 |
post your trigger then. |
| 09-10-2006, 09:49 AM | #5 |
Just when is that quest given? What is the event? Try disabling the trigger when it runs. |
| 09-10-2006, 11:17 PM | #6 |
Events Conditions Actions Wait 1.00 seconds Quest - Create a Required quest titled Establish a Base with the description With Xavius revived..., using icon path ReplaceableTextures\CommandButtons\BTNResStone.blp Set Establish_Base_Quest = (Last created quest) Sound - Play QuestNew <gen> Quest - Create a quest requirement for Establish_Base_Quest with the description (Destroy the Scarlet guarding the magic generator. + <Empty String>) Quest - Create a quest requirement for Establish_Base_Quest with the description (Destroy the Scarlet guarding the magic generator. + <Empty String>) --------------------------------------------------------------------------The trigger is activated after cinematics, using Run Trigger action |
| 09-10-2006, 11:30 PM | #7 |
I just made a trigger that made a quest named 'test' at the start of the map, it was doubled as well. |
| 09-10-2006, 11:32 PM | #8 |
Perhaps you're executing the trigger twice? Check you cinematic triggers, also if you abort the cinematic with the ESC key make sure to check that trigger as well. |
| 09-10-2006, 11:37 PM | #9 |
umm, i thought i didnt execute it twice, but i did. i used a map installation and do at game start with the trigger that triggers the quest trigger. i didnt think it would create at map installation lol. |
