| 09-10-2006, 11:55 AM | #1 |
Hi :) All files are put on their folder as the mdl path, terrain art, and events sound require. Extract all files from the in the same folder to watch it in warcraft model editor for example ( Cyclope can't be open with this editor but work in WE and in game. All files are on the picture preview, enjoy .... waiting Acathla mission 2 ^^ Pack is about 8mo, so it can't be Attached here, but i want to wc3campaigns host it because i don't have permission for a big trafic on my website : http://www.wc3campaigns.net/files.ph...on1%20Pack.zip And this can be usefull if you want import sound as the note event sound require it : http://www.wc3campaigns.net/files.ph...eventsound.zip LIST : Acathla Mission1 Pack by Abriko Models >> Units ( fully animated ) : Vulture + portrait Spider mine + portrait Cyclop + portrait >> Units ( animated with exceptions) : Cyclop eggs ( no walk, no attack ) Cyclop baby ( no walk, no attack ) Blue Ground Tag ( no walk, no attack ) >> Units ( only stand ) : Outpost ( with fully animated portrait ) Gun tower Info Ground Tag Green ground Tag Zerg eggs ( mission1 version ) >> Doodads : Wood box Woods boxs (2) Woods boxs (5) Metal Box with parachute Cyclop nest Cyclop parasited nest Great Rock ( 3 variations ) Minerals ( 4 variations ) Broken egg Walkable rock ( 3 variations ) Volutes Zerg hole >> Doodads ( animated ) Fissure ( 2 variations ) Geyser ( 3 variations ) Vespene geyser ( 3 variations ) >> Specials effects : Repairing ( 2 variations ) >> Missile art : Vulture missile >> Skinned models : Parasited spire >> Item : Spider mine pack Sounds Vulture event sounds Cyclope event sounds Spidermine event sounds Spidermine sound set Destructible rocks sounds UI campaign main menu event sounds Splats Cyclop stand2 splat event Terrain arts Orange sand Rocky orange sand Zerg creep Icons : Vulture unit Vulture repair Outpost unit Ground marker unit Spidermine burrow Spidermine unburrow Spidermine automatic explosion Spidermine selfdestruct Spidermine unit ( 4 variations for stock ) Minerals Hatchery unit Vespene Order set ( mission1 version ) Gun tower Extras : Grinder Spidermine (+1) Spidermine (transfert) Overlord unit Sentry gun ( mission1 version ) Herse MODELS FROM MISSION 1 NOT INCLUDED ( not finished models, it was just cinematic version, you have to wait Mission2 Pack ^^ ( this one will be very big ) ): Overlord Drone Hatchery Ultralisk |
| 09-10-2006, 11:56 AM | #2 |
I think I can speak for everyone when I say this is absolutely gorgeous. Hands down, I can't think of a single other word to describe it all. |
| 09-10-2006, 12:24 PM | #3 |
Some other word to describe the feelings of other Acathla fans(like me): Godlike, Impressive and 'Hell, he finally give them for download' (No offense) |
| 09-10-2006, 12:27 PM | #4 |
Looks very interesting, well done ![]() |
| 09-10-2006, 12:31 PM | #5 | |
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That is why when things like this are submitted they mean so much, because it shows some level of faith in the community. That alone says a lot about a person. |
| 09-10-2006, 01:06 PM | #6 |
Is all of that made by you personally? |
| 09-10-2006, 01:34 PM | #7 |
Thx very much all :) That's important for me ^^ And yes it's made by my self (models, skins etc are just a part of the work on mission1 that took 2 year to realize ), 2 exceptions : Some talking animation on vulture portrait and all talking animation on Outpost portrait are made by Makaku, and missile vulture animations made by Cookie ( made before Art tools coming, that's why i asked him to animate it ). That's it ^^ |
| 09-10-2006, 02:09 PM | #8 |
I've played your ACATHLA campaign and it's impressive the professionalism which was made this mod. I'll looking for the second campaign :) Project Revolution could use this fantastic models, they're really neat. |
| 09-10-2006, 03:23 PM | #9 |
You mean mission, not campaign, aren't you, moyack? |
| 09-10-2006, 03:32 PM | #10 |
I am gonna upload them to the file system asap. All right, it has sounds, models and icons, I don't know where to move it. |
| 09-10-2006, 04:57 PM | #11 |
The model section seem to be appopriate. |
| 09-10-2006, 10:10 PM | #12 |
I'm allmost ashamed to say this... But the rules clearly state that submissions need ingame screenshots. That means that a screenshot needs to be added in wich all of the model and texture content is visible. I'm sorry but even a brilliant submission like this will have to meet our tandards. It also needs a full list of its content. |
| 09-10-2006, 10:41 PM | #13 |
The rules do nothing other than suck. Besides, stuff like this deserves exceptions. :P |
| 09-10-2006, 10:57 PM | #14 | |
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Edit: I added 2 ingame screenshots that I found in the gallery... |
| 09-10-2006, 11:27 PM | #15 | |
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