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Random Reasons + Skeletal Rage 2 - (Screenshots + Info)

09-11-2006, 08:01 PM#1
desmasic
Two upcoming maps..
Skeletal Rage 2 - MP/SP (against AI) B.NET Map
Random Reasons (SP Adventure/RPG)


Click on the shots to view full gallery.


Skeletal Rage 2


Random Reasons





As for descriptions, I'll just quote myself from other forum where the description was posted for these maps.

NOTE: (for those who don't get it) Random Reasons is not a serious map, it's storyline and quests aren't supposed to be serious at all as well.



Quote:
Skeletal Rage 2 - MP/SP (against AI) B.NET Map
For starters, you can read about Skeletal Rage (first one) over here and download it from here. It was featured on PC Gamer (+Future Gamer.. their cousin) as well.

For Skeletal Rage 2, I took all the feedback and decided to revamp the whole thing, starting with the gameplay, I decided to go back to the 'Footmen Wars' root of this game and take some elements from Dota/AOS gameplay in the process. The problem with the old version was that when you are done upgrading, there isn't anything else left to do but spam units and attack each other... basically, the gameplay becomes really slow in the end. Not to mention the problem with the normal melee elements that made this map into Footmen Wars and Custom Melee mix, only with very less upgrades.

In SR2, I have introduced balanced units from the start, gameplay is faster, and you will be 'forced' to fight than sit at your base and wait for you enemies to strike. There are many RPG elements where player heroes will even be able to trigger minor quests during the game. Hidden shops, secret upgrader (that when activated, visits every base so that players can purchase new upgrades), new 'limited' heroes (better to concentrate on few than have 10 similar styled heroes) new special effects, new skins and models.. etc.

So yeah, it's completely new ;)




Random Reasons (SP Adventure/RPG)

Here's the story (well, what it's based on) CnP from the readme of latest alpha..

Quote:
"In a cold night at the frozen lands of Burfictional, 3 orcs disappeared while trying to find a way to the Sunken Ruins tileset. 5 years later their tale was told to the world.."

This map is inspired by all those random maps & campaigns for Wc3 that doesn't make any sense plot-wise. BUT, this map uses many gameplay features and ideas from my 'UNDERWORLD' campaign, which basically turns it into a pure RPG with multiple choices based gameplay, located in detailed 'fictionally realistic' world. The storyline and dialogues were inspired by many user maps out there you don't wanna play, but the inspiration came from many other places than just maps/campaigns.

Since my 'Underworld' campaign is taking too long to finish, I decided to create a small RPG with many features taken straight from that campaign. Added humor, quests and stories inspired by many maps and campaigns out there (no, they aren't actually named in-game, don't wanna offend anyone else's work), it's crazy.

Your characters react realistically to the cold, you can find and use pickable weapons/shields, make allies or enemies (depends on your actions and randomization of the dialogues). The biggest addition in the RPG is the multiple choiced environment. There are many ways to finish a quest, many endings, there are choices (if you can figure them out) for almost everything. It's not just go from point A to B and kill some random creeps on t he way. Your survival depends on how you 'behave' with everyone out there. It's realistic (fictionally), with consequences to your action. If you screw up a quest (even main quest), game doesn't end there, you still play, but experience different moments.



Alrighty then, now that I am done with the info, if anyone is interested in beta testing these maps, let me know. I have already tested RR Alpha with Seruk, and it should be ready before SR2 beta for public testing.

Let me know if I am supposed to add some other unknown info to this post according to da rulez.
09-26-2006, 10:31 PM#2
Freakazoid
Am I late? I wanna test RR!
09-28-2006, 08:19 PM#3
Belphegor666
I agree... Where can I download, test etc. RR??
09-29-2006, 02:00 AM#4
desmasic
Well, I have been too busy to upload the new beta, but here's the download link for the old beta if anyone wants to tryout the demo:

Download Random Reasons Beta Demo

NOTE: When it detects your Wc3 directory, just install it directly inside it (no need to create new folders). I will update this demo later on.
09-29-2006, 10:38 PM#5
Shad Rak
Out of curiosity, how big a filesize is this map demo?
09-29-2006, 11:49 PM#6
Belphegor666
Ahhh... Kunami... Dooom has come :O

Meh. 18mb, downloading as I speak.
09-30-2006, 12:24 AM#7
refl3ction
my god...

i was looking over your site and saw 'Underworld'

and my jaw dropped.. if anyone is looking at the site take alook at that mod
09-30-2006, 12:35 AM#8
Belphegor666
WTF?? What password did you put on it? If this is a close beta please PM with the pass desmasic. I wont spread it i promise ;)
09-30-2006, 12:42 AM#9
desmasic
Oh sorry, the password is.. password

:)
09-30-2006, 01:13 PM#10
Belphegor666
Ok tnx, but one question remains. I killed the CatBots, what do I have to do to free the Bull?
09-30-2006, 04:39 PM#11
desmasic
Quote:
Originally Posted by Belphegor666
Ok tnx, but one question remains. I killed the CatBots, what do I have to do to free the Bull?


Well, it was a small (excluding map size) alpha demo for testing only, so the map you played didn't have many quests and most working features. I will release a better version (prob the final beta) later.