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Make AI to use boats.

09-12-2006, 01:10 AM#1
moyack
Hi:

I'm trying to make an AI player use a transport boat but it doesn't work.

I've tried to create a custom unit based on Globin Zeppelin, changing the flying classification to a land classification, but still it doesn't works.

So the only solution that I have is creating a trigger system that detects stuck units, the only problem is how can I detect if a unit is stuck?

If somebody has an idea for this problem, I will aprecciate that :)
09-12-2006, 08:38 AM#2
BertTheJasser
Ooo... never thought of that, and ATM I have no idea how to solve this in an easy way.
09-12-2006, 02:17 PM#3
moyack
Well, I'm thinking in one trigger that detect tergeted unit orders. But I don't remember if there's an event that checks if a unit has an specific issued order.
09-14-2006, 05:21 PM#4
Oblivion9
'Issue order' doesn't work? Like issue order to move to (Target Region)... That should work i'd think...
09-15-2006, 07:04 PM#5
BertTheJasser
You could do it via
Collapse JASS:
GetUnitCurrentOrder()
. But the hole thing will get crap as hell, if you' re going to do that with triggers. Maybe ask the AMAI guys.