| 09-12-2006, 03:34 AM | #1 |
just stoppin in to say hi, nice playing with you all today (I was ceo_andurmom) fun game, although there was one instance where a player got stuck. not sure on the details peace |
| 09-12-2006, 08:57 AM | #2 |
ah yes remember that game, was with the turtle of course. would be great if there was a way to make sure porting spots are pathable. but thats what the -unstuck command is there for atm. |
| 09-21-2006, 02:53 AM | #3 |
ok MURLOCS TELE IS STILL BUGGED! CANT DO WHILE NETTED |
| 10-13-2006, 02:01 AM | #4 | |
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| 10-13-2006, 03:55 AM | #5 |
Not that i'm aware of, that'd be horribly unbalanced. |
| 10-14-2006, 12:22 AM | #6 |
i think so and no it wouldnt be, hes supposed to SUCK at day and be hard as shit to catch at night, i say make disruption a large radius stomp so that u just click/key and its done, make blink get u out of net (or at least be able to blink while netted, giving u a sec or 2) then hede b a shinier runner |
| 10-14-2006, 03:06 AM | #7 |
Blink can already be used to dodge net if you time it right, making Blink work while in net's effect, if it's even doable, is just plain overpowered. Theres a difference between 'hard to catch' and 'impossible'. |
| 10-16-2006, 08:36 PM | #8 |
lag. its an unavoidable thingy of online games, so your saying that unless your host u shouldnt be able to escape with blink? and im not saying have it dispell net like wand of illusion, im saying have it work wghile netted so u might be able to get over a wall or something (like elemental) so if there r 2 naga or your in the wrong place your still screwed, also disruption should be a large radius stomp instead of a targeted thingy for easier use |
