| 09-13-2006, 01:57 AM | #1 |
Ok so anyways adding light to an area is a piece of cake. what i need to know is how do i make it so an area is pitch black? I want to have an indoors scene inside a cathedral and i want it to be dark, the only light thats coming through i want to be from the lanterns and stuff that im gonna put around it. |
| 09-13-2006, 01:59 AM | #2 |
Here is my idea: Make the entire map pitch black then use custom lighting where you need lighting. For outdoors areas increase the # of lighting objects you have. Use custom lighting models that make it seem like like is entering through a window. |
| 09-13-2006, 03:16 AM | #3 |
this will make everything completely black; JASS:call SetDayNightModels("", "") to return to default, use eg for Ashenvale lighting; JASS:call SetDayNightModels("Environment\\DNC\\DNCAshenvale\\DNCAshenvaleTerrain\\DNCAshenvaleTerrain.mdl", "Environment\\DNC\\DNCAshenvale\\DNCAshenvaleUnit\\DNCAshenvaleUnit.mdl") |
| 09-13-2006, 08:05 PM | #4 |
ty id +rep you, but it doesnt seem to let me for some reason. |
