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Help with custom Lighting

09-13-2006, 01:57 AM#1
DurotarLord
Ok so anyways adding light to an area is a piece of cake. what i need to know is how do i make it so an area is pitch black? I want to have an indoors scene inside a cathedral and i want it to be dark, the only light thats coming through i want to be from the lanterns and stuff that im gonna put around it.
09-13-2006, 01:59 AM#2
Razernok
Here is my idea:

Make the entire map pitch black then use custom lighting where you need lighting.
For outdoors areas increase the # of lighting objects you have.
Use custom lighting models that make it seem like like is entering through a window.
09-13-2006, 03:16 AM#3
aquilla
this will make everything completely black;
Collapse JASS:
call SetDayNightModels("", "")

to return to default, use eg for Ashenvale lighting;
Collapse JASS:
call SetDayNightModels("Environment\\DNC\\DNCAshenvale\\DNCAshenvaleTerrain\\DNCAshenvaleTerrain.mdl", "Environment\\DNC\\DNCAshenvale\\DNCAshenvaleUnit\\DNCAshenvaleUnit.mdl")
09-13-2006, 08:05 PM#4
DurotarLord
ty
id +rep you, but it doesnt seem to let me for some reason.