| 09-13-2006, 01:09 PM | #1 |
Download: here Current version: 0.9 Filesize: 2,49 mb Changelog: here Feudal Era Japan. Join the battle between Clan Takeda and Clan Asai, choose your hero, hire mercenaries, build shrines to support your team or summon one of the fallen legendary samurais. Features: - 8 unique & fully balanced heroes: Ronin, Ninja, Warlord, Yari Samurai, Shinobi, Yumi Samurai, No-Dachi Samurai & the Onmyoji - 6vs6 feature, allowing exciting team battles - Assistance system on herokills - Completely new theme which has nothing to do with WarCraft III - High quality custom graphics providing an beautiful atmosphere - Hire different kinds of mercenaries to fulfill your task - Summon one of the fallen legends to support your troops - Build shrines (extra units, teleportation, shop & higher gold income) - Cleaned up leaks to prevent lags and optimize performance - If a player leaves team gets control and higher gold income - Two secret shops where you can combine items - Multiboard at the end of the game which displays your stats and rank ![]() ![]() Thanks to Vexorian! Any comments and critics are welcome, just post. Thanks, nooK |
| 09-13-2006, 07:26 PM | #2 |
This looks exciting, atleast its unqiue in style, ill give it a test and tell you what I think. Edit: A few things I like and dislike - The buildings are a good addition but tis hard to tell whats what, Id say try skinning or making the buildings look different in someway. Maybe change the roofs and stuff. - It needs a bit more items, the items now are decent and fit in perfectly but could use a few more. But I wud suggest replacing/renaming some of the items in the Temple to like herbs or something, instead of warcraft names. - Some cooldowns on heroes are way too short, I spamed Rain of Arrows constantly. - The heroes have nice spells and effects and they go great together, some are a bit imba tho. And theres alot of normal wc3 spells in there, oh well it works. - Gold bounty seems a bit high and you can get items easily. - Units should upgrade damage/etc themselves over a period of time to make them stronger, and maybe give them abilties also that are accessible late in game. Like 30min in game the cavalry get bash or something. - The shrines are a great idea, but I would suggest a diff model, they look like huts. - The legends is a sexy idea and I loved it, but please get rid of team color, make it white or gold. - I HATE HOW EVERYTHING IS RED OR BLUE! - Fairly good terrain and gameplay, doesnt last too long and shit. - I didnt test all heros but its a good aos to me. - I love the hehehe on the Shinobi lol. |
| 09-13-2006, 07:35 PM | #3 |
If you're still willing to accept my hlep, I'll try and finish that stuff for you :) EDIT- Running a quick test now, Dragon Warrior Attack Type says "Typ: Dragon Warrior", not Type. More after I have dinner. Oh, I still have the icon for the Yumi Samurai on the forums, if you'd liek, I'll psot it here (if you want to use it). |
| 09-13-2006, 08:55 PM | #4 | ||||||||||||
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There is already so much custom stuff in, only by using Optimizer, Mdx Squisher and reduced blp quality I could hold the size relatively low, while still looking good. I think you get used to it after the first 5 minutes. Quote:
![]() I think there is already a quite fine amount of items, covering most important aspects, what I don´t want are DotA:AS imba items with tons of stats/passives/abilities all in one, so it`s quite hard to make useful & balanced items. Quote:
Don´t know which other abilities you meant. Quote:
Yumi Samurai - 1 spell JASS / 3 normal Warlord - 2 spells JASS / 2 normal Ninja - 2 spells JASS / 2 normal Ronin - 3 spells JASS / 1 normal Yari Samurai - 2 spells JASS / 2 normal No-Dachi Samurai - 2 spells JASS / 2 normal Overall: 16 JASS / 12 normal Notice that many of the "normal" spells are still triggered. Also I think most of them are quite fitting, Banner of Honor for example makes a great ability, and perfectly fits the Warlord. Quote:
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Thanks for playing and commenting tiki ![]() Quote:
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| 09-13-2006, 09:26 PM | #5 |
I'll fix that arrow if it's the last thing I ever do! New shrine too, I'll have a look :) Still testing now, Do-Daichi doesn't seem to have any bugs, but I noticed when you use his ultimate he appears at the same place as he casted. I never really used Pandaren before, so I don't know if that's supposed to happen, but I think it would be better if he appeared where the Dragon Warriors are (might be kinda hard, but reappearing at a random one would be cool), because if you go inot the enemy base use it, and then retreat with a Dragon Warrior to the outside, your hero will reappear inside :\ Other than that, I really like his abilities and the flow. Speaking of flow, here's the the Yumi's icon (I don't know where it was now on the forum, so you can get it here instead), which will make all her icons have the same style. (thats' if you want it :P) ![]() ![]() ![]() EDIT- Oh, and if you wanted, I could edit the Do-Daichi slightly to make a Dragon Warrior model. |
| 09-13-2006, 09:43 PM | #6 |
I tested all the heros and they were all good, it just seemed like I could use the ultimates right after another over and over, so it was like bleh. Lol but there good overall. I have seen the hidden items, their sexy. Maybe just a few items wouldnt hurt =P Well everyone would have their own teamcolor so you should know which teams have what colors and such, but I dono lol. I mean if you too lazy to put your mouse over a unit to see if its an ally or enemy, you deserve to die. |
| 09-13-2006, 09:48 PM | #7 |
His name is No-Dachi ;) And his ulti works just like you suggested, if there is only one image left he will respawn where the image stands, if there are more than one then at a random one. Extra model for the Dragon Warriors isn´t needed I think, it would only increase filesize. Thanks for the icon :) And show me screens of the new model stuff as soon as possible can´t wait to see :) |
| 09-13-2006, 10:05 PM | #8 |
Sure, if you would though, can you post the version of the arrow you have ingame now? I have about 20 different versions of the arrow falling around, and I don't really want to crash WE that many times trying to find it. :P I'm working on the new shrine now, I think I'll make a bit of a pagoda-ish look :) EDIT- Oh, I also noticed that the Dragon Warriors have mana but no abilities, small mistake here? |
| 09-13-2006, 10:07 PM | #9 |
Hehe understand that. Attached it, everything further via PM please ;) |
| 09-16-2006, 11:57 AM | #10 |
Making progress on the arrow, and Shrine too. :) I'll upload the arrow soon (Pastebin ok?) I also made this guy a while ago for a map I was making, but if never came to be. If you can find a use for him, you can use it :) ![]() |
| 09-16-2006, 03:32 PM | #11 |
I've tested your map in singleplayer and tried half of the heroes. I can't really comment on the balance, since I never saw it hosted yet, but as for the rest, it looks a quality map. :) This is all the feedback I can give you at the moment: - The "old man friend" duration is 60 sec, while the tooltip say it's 20. - Since all the buildings are similar, to make the towers stand out more you could add a little banner on top of them. Also, scale them a bit, they aren't even twice as tall as a man. - The abilities tooltips needs info on the cooldown imo. Not strictly required, but it would be more user-friendly. - Please consider to use custom tiles, lordaeron tiles clash horribly with buildings and units style. I know you are concerned by the map size, but two tiles won't be much to worry about. |
| 09-17-2006, 11:41 AM | #12 | ||||
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Thanks for testing and commenting, Nasrudin ![]() |
| 09-17-2006, 11:54 AM | #13 |
You could try compressing some of Born2Modificate's tiles (since they're about a meg each!) and see what they look like. Just abotu done of the arrow now, I'll add the sounds (the arrow swish noise at birth and the explosion). EDIT- PM sent, arrow done. |
| 09-18-2006, 02:58 PM | #14 |
Awesome :) |
| 10-02-2006, 02:50 PM | #15 | |
Sorry for doubelpost but I released 0.82 today! Quote:
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