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RPG Characters ^_^ b

09-13-2006, 06:47 PM#1
Dionesiist
Well, I made these models thinking of RPG's. No weapons as I wanted them to support attachments. Announcement: These models require skinning, so if anyone wants to, I'll post the unwraps. The Bandit is mostly from scratch, as I mixed tons of pieces. The Hume and Sylvan are supposed to be character models. C&C, except those that say "Stop geomerging" or things like that. Some of them might need some touch-ups, but meh..
Attached Images
File type: pngBandit.PNG (254.1 KB)
File type: pngHumeSquire.PNG (272.5 KB)
File type: pngSylvanWardancer.PNG (332.5 KB)
09-13-2006, 10:36 PM#2
NiRVaNa_87
Not bad, but there´re some things i don´t like:
- The bandit´s mouth looks really bad, it seems like the face is cutted in half. Also, the weapon doesn´t fit at all with the model.
- The hands from the squire are huge !!!
- The sylvan´s head needs to be changed IMO, every geomerger use it for every elven unit, make something more unique
09-13-2006, 10:40 PM#3
Werewulf
wow geoset rips?

JUST GEOSETS?!

the bandit is horribly messy..
grrm..
sorry.
09-14-2006, 05:20 PM#4
erwtenpeller
They are all messy.
09-14-2006, 05:36 PM#5
TDR
Quote:
Originally Posted by Dionesiist
C&C, except those that say "Stop geomerging" or things like that.
stop geomerging!
model like real men with badass software!
09-14-2006, 06:03 PM#6
Dionesiist
I C-A-N-N-O-T handle programs like 3dsMax or Milkshape or anything else!
09-14-2006, 06:09 PM#7
Rao Dao Zao
At least, for crying out loud, don't use WoW ported bits. They stick out like sore thumbs in amongst wc3-style units. Contrary to popular belief, just because the games have the same maker, brand, lore etc doesn't make all the units have the same style.
09-14-2006, 06:17 PM#8
Chriz.
What do you mean cant handle? Like you cant use them? Or dont have them.
09-14-2006, 06:28 PM#9
NiRVaNa_87
Follow the tutorials dammit, is not that hard to understand...
09-14-2006, 06:37 PM#10
Dionesiist
Oh.. Someone delete this thread, I'm feeling down again...
09-14-2006, 06:42 PM#11
TDR
I won't delete it. Look at Mc !, he's your age and he works his way through 3ds max. So is this guy, and he's a fellow countryman of ours:
http://www.visualart.ro/forum/showthread.php?t=13245
So stop crying and get working.
09-14-2006, 10:35 PM#12
Werewulf
it took me awhile to get use to modeling but it was definitly worth it, i usta do very dodgy messy geoset edits...horrible...but when you learn to model, there are pretty much almost endless different outcomes you can get, much more than geoedits or geomerging.

but its not a walk in the park, i know....you just have to get use to it.
09-15-2006, 06:55 AM#13
Dionesiist
My 3ds Max 5 has expired on this PC, so I can't use it anymore
09-15-2006, 08:58 AM#14
Werewulf
then get max 4.2.

or use max 6+ and transfer the models to milkshape.
09-15-2006, 09:49 AM#15
Dionesiist
NO, NO and NO! I'M NOT GOING TO PAY EVEN IF THE HAUNT OF THE HUNGRY ABBANDONS ME! I WON'T BUY ANY STUPEED MODLING PROGRAM THAT EXPIRES AFTER TWO HOURS THEN HAVE TO PAY ANOTHER 1000.00000 $ JUST TO MAKE SOME MODELS THAT NOBODY WILL USE!