| 09-15-2006, 11:42 AM | #1 |
I tyred to remove the cinematic from my map, however. when i removed the cinematic, the leaderboard and timerwindow where no longer visible. I made a short cinematic in my Map initialization, the trigger code is below here : Trigger: ![]() Cinematic - Turn cinematic mode On for (All players)
![]() Cinematic - Send transmission to (All players) from (Last created unit) named test : Play No sound and display test. Modify duration: Add 0.00 seconds and Wait
![]() Cinematic - Turn cinematic mode Off for (All players)I would like to remove this code, but i can't. can someone explain me if there is a sequence in Map initialization, what can cause that my leaderboard and timerwindow no longer work when i remove the cinematic? Initialization: Trigger: ![]() Map initialization
![]() Cinematic - Turn cinematic mode On for (All players)
![]() Cinematic - Send transmission to (All players) from (Last created unit) named test : Play No sound and display test. Modify duration: Add 0.00 seconds and Wait
![]() Cinematic - Turn cinematic mode Off for (All players)
![]() Visibility - Disable fog of war
![]() Visibility - Disable black mask
![]() Game - Set the time of day to 12.00
![]() Game - Turn the day/night cycle Off
![]() Player Group - Pick every player in (All enemies of Player 12 (Brown)) and do (Player - Set (Picked player) Current gold to 50)
![]() Player - Set Player 5 (Yellow) Current gold to ((Player 5 (Yellow) Current gold) + 50)
![]() Player - Set Player 6 (Orange) Current gold to ((Player 6 (Orange) Current gold) + 50)
![]() Player Group - Pick every player in (All enemies of Player 12 (Brown)) and do (Player - Set (Picked player) Current lumber to 5)
![]() Player Group - Pick every player in (All enemies of Player 12 (Brown)) and do (If (((Picked player) slot status) Equal to Is playing) then do (Unit - Create 1 Peasant for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing))
![]() Trigger - Run Camera <gen> (ignoring conditions)
![]() Trigger - Run Leaderboard <gen> (ignoring conditions)
![]() Trigger - Run Units <gen> (ignoring conditions)
![]() Trigger - Run Bounty <gen> (ignoring conditions)
![]() Countdown Timer - Create a timer window for NewRound with title Next Level :
![]() Countdown Timer - Start NewRound as a Repeating timer that will expire in 45.00 secondsLeaderboard: Trigger: ![]() Leaderboard - Create a leaderboard for (All players) titled Level 1 - 40 lives ...
![]() Player Group - Pick every player in (All allies of Player 1 (Red)) and do (If (((Picked player) slot status) Equal to Is playing) then do (Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0) else do (Do nothing))
![]() Leaderboard - Sort (Last created leaderboard) by Value in Descending order
![]() Leaderboard - Show (Last created leaderboard)Thanks for your help!!! |
| 09-15-2006, 11:50 AM | #2 |
*Points toward the trigger forum* That's where this should have gone. And you should put a trigger sleep of 0.0 in there. That should fix it and allow you to manipulate it easier. |
| 09-15-2006, 11:55 AM | #3 |
i replaced the cinematic with Trigger: Wait 0.00 secondsand it worked! thanks! |
