PART II
Making your plans true
Making Towers
Tower Upgrades
Building Towers
Modifying Creeps
Step 1 – Making Towers
Start making your towers, by opening Object editor and choosing a base tower. Ill choose Undead Spirit Tower, because if you use a undead builder and an undead tower, you can build multiple towers at a same time. Like, when building with undead builder in melee maps.
Start, by changing the base damage. I changed the base damage to 16 for my level 1 Spirit Tower. Now I bet you ask what dice and side do, how do I operate with them. Its actually very easy, if you follow the formula.
After that, if you want, you can adjust the fire rate, cooldown. The lower it is, the faster it shoots.
Now, get rid of the building requirements of your towers, because you are making a TD, not a melee map. This allows your builder to build level 1 towers from the beginning of the game.
Because I based my towers off an Undead building, remove the blight growing ability from the towers and change the Pathing – Pathing Prevented By to nothing. That allows your Undead tower to be built on grass, not on blight.
Also, set the
Stats - Food Produced to 0
Finally, for eye candy, change the model and icon to something you like.
Now, how can I add
special feature to a tower, like slowing ice attack, poison?
Copy paste your newly made tower and change its name to Frost Tower. Then find its
abilities field and add Frost attack.
TIP: You can convert hero spells to unit spell and add them to the towers also.
If you use spells, which pause the creeps, like bash, then remove attacks from creeps, so that they don’t attack your towers, if they have been paused and the unpaused.
Step 2 – Tower Upgrades
Upgrading Towers in a Team Defence is a must. Firstly, select your Spirit Tower can copy paste it 2 times. Now rename the just CnP’d Towers to Spirit Tower level 2 and 3. Raise their attack damage and lower their cooldown accordingly, to justify the upgrading cost. Higher level towers are usually better than lower level towers, right? Now locate your Spirit Tower level 1’s
Techtree – Upgrades To field and add Spirit Tower level 2 there. Now do the same process for the level 2 tower, only add Spirit Tower level 3.
TIP: You can make towers, which allows you to choose from various upgrades. Example, a Siege Tower, which can upgrade to level 2 Siege Tower or to a Archer Tower.
Step 3 – Building Towers
Because you made custom units, you need to change the
Techtree- Structures Built field for your builder. Add the Frost Tower and only the Level 1 Spirit Tower. You don’t want players to build level 10 towers from the beginning, do You? If you have made any other towers, add them too.
The second thing, which you need to change for the towers is the is the
Stats - Gold Cost. Ill change the gold cost of Spirit Tower to 90 gold and remove the lumber cost. Then ill make my level 2 Spirit Tower cost 145 and level 3 cost 230 coins.
NOTE: If you want, you can have both – the gold and the lumber cost in your TD. But you have to make sure, that you add lumber bounty to your creeps. (Explained in step 4.)
The final thing that you need to change is the building time. In a melee game, Spirit Towers take 35 seconds to build. That is too long, furthermore, if a new level starts in 30 seconds. Change the building time to 5 seconds. For the level 2 change it to 6 seconds and for level 3, change it to 7 seconds.
Step 4 - Modifying creeps
After finished making towers, proceed with creeps. Start by changing the the Hit Points of your creeps. In the beginning, creeps should have low life and armor because nobody doesn’t want to play your TD if they can’t beat the first level!
I choosed footman to be the level 1 creep for my TD. Now, if I remember correctly, the Spirit Tower which we made, had 16 damage. I’ll give my footman 3 times that many lives, 48 lives. Make the creeps stronger with every level. Example, I gave footman 48 lives, the next level creep has 96 lives, then 192 lives.

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Also, I lowered the defence of the footman, and raised for the other levels a little bit.
Note: 1 armor gives a unit 5,6% more HP. Example, if you have a unit with 100 lives and 10 armor, then he acts like he has 156 HP.
Balancing is hard and takes time, it difficult tell how to balance, because you have to bear in mind your tower damages and special features, ect.
To prevent the creeps attacking your towers, remove their ability to attack.
Finally, you can modify the bounty the creeps give. Find the
Stats - Gold Bounty Awarded base, dice and side. The same formula applies here as with the damage base, side and dice. (If you want to add lumber bounty, change the
Stats - Lumber Bounty Awarded base, side and cide.)
Note: You can spice up your TD with special creeps. For example, very slow but very strong creeps, creeps, that cast spells on themselves, flying creeps ofcourse. If you are planning to make a boss in your TD, I suggest giving him more lives and armor.