| 09-17-2006, 12:14 AM | #1 | |
Hey i just have a simple question. Situtation: In my TD the creeps have a maze to follow, the terrain being unbuildable, and on each corner is a rect. So my triggers are similar to: Quote:
Probelm: It's not smooth, meaning: when a unit gets to a region, they stop for like half a second. And toward the end of the line (the creeps spawn 1 at a time) they get more jumbled up. If someone understands what im trying to communicate and knows a solution please lemme know. Thanks! |
| 09-17-2006, 11:07 AM | #2 |
If there's too many units, they can have a bit of lag with the move orders going through. |
| 09-18-2006, 01:54 AM | #3 |
well would it be easier if i just created them all at once? |
| 09-18-2006, 06:40 AM | #4 |
The only solution to having too many units is having fewer units. |
| 09-18-2006, 09:51 AM | #5 |
try setting their collision size to 0. otherwise i dont know what ur talking about, maybe a screeny is in order? |
