| 09-17-2006, 04:58 PM | #1 | ||||||||||||||||||||||||||
Here is a little program that replaces World Editor's syntax checker with PJASS. Using the same way it's easy do stuff with war3map.j (like adding classes *cougth* VJASS *cougth*) Extract the .zip and run WEHelper.exe to start WE with PJASS enabled. Thanks to xttocs and PipeDream for help. Update:
Added a plugin that loads WEU with WE Helper. Place it in WE Helper's Path\Plugins\LikeWEU.dll |
| 09-17-2006, 07:37 PM | #2 |
Source please. |
| 09-17-2006, 08:57 PM | #3 |
darn, I am now gonna have to make vjass. Edit: Zoxc, I love you, it doesn't just run notepad to show the errors but it has a pretty message box and things. But you must decode UTF8 , it is printing ¯ as Á¯ and stuff like that. If you fix then its place is the tools area, it should be enforced standard by the JASS people something to try though would be getting common.j and blizzard.j dynamically so it could support custom blizzard.j inside in map or in mpq without the hassle of installing. But it is really a good thing to have this little program. And we can get rid of all the lame crashes as well |
| 09-17-2006, 09:55 PM | #4 |
Nice work Zoxc I worship you from beyond the grave :P Now if only i can find a reason once again to make something with the world editor to really test this out. |
| 09-17-2006, 11:00 PM | #5 |
*Update* |
| 09-17-2006, 11:22 PM | #6 |
hey it is getting better, except for the syntax highlighting, maybe next version should have a box to disable it? Also try playing a beep sound when showing the error dialog? |
| 09-17-2006, 11:59 PM | #7 | |
Wow!! that is really nice Zoxc!!! Now the only thing you need to do is to add Taur's Warcraft Map Studio 2006 to WE and making maps will be fantastic :P Probably I sound pretencious, but everything that I 've seen from you goes towards this, and probably this community will have a great surprise from you. Good job :) +rep Quote:
EDIT!!! I found something strange in WE with this tool: I opened my map and I create a copy of one custom ability, after that, the icons of the abilities that are custom, are not showed in the ability treeview. Please tell me if this happen to you too |
| 09-18-2006, 12:42 AM | #8 |
you have to copy all the files. I can't think of a reason for that to happen. I am gonna check it out. Edit: I cannot make it happen And you are being pretentious |
| 09-18-2006, 01:06 AM | #9 |
But Zoxc is really good at programming, so I think he will be able at least to do something near to that. The time will say. |
| 09-18-2006, 02:08 AM | #10 |
A good idea but only works with normal WE. I use WEU so I can't use this >_<... But I have JassShopPro so theres my parser :D. Still, if I didn't have WEU, this would be a truly god-sent work (it is anyways, just not for me) |
| 09-18-2006, 02:16 AM | #11 |
Is there a way to add this to WE Unlimited? Or would it be possible to update WE Unlimited? WE Unlimited has everything, and without it, it will make it inferior to this one. Also, it could be a good chance to fix other bugs in the editor. Great Job, BTW! |
| 09-18-2006, 02:36 AM | #12 |
Bah, you don't need WEU. But if you really like you can just plug the weu files in grimoire which i think will also have pjass in WE soon. |
| 09-18-2006, 02:46 AM | #13 |
Hmnn let's deprecate WEU? You can open "WE Unlimited.exe" with an mpq editor, then extract the files in the wc3 folder. And it will load WEU with this. |
| 09-18-2006, 03:08 AM | #14 |
Thanks... |
| 09-18-2006, 03:39 AM | #15 | |
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