| 09-17-2006, 06:58 PM | #1 |
If I want the Grom Hellscream model to perform Attack 1 or 2 (doesn't matter) in GUI, how would I go along? |
| 09-17-2006, 07:32 PM | #2 |
Trigger: ![]() Events
![]() Time - Every 10.00 seconds of game time
![]() Conditions
![]() Actions
![]() Animation - Play grom hellscream 0000 <gen>'s attack - 1 animationTrigger: Animation - Play grom hellscream 0000 <gen>'s attack - 2 animationjust add in something to stop the animation |
| 09-18-2006, 03:10 PM | #3 | |
Quote:
Dont work. Use a program like wc3viewer or something, then count animations from the one at top (start counting from 0) and use this custom script: Trigger: Custom script: call SetUnitAnimationByIndex(udg_[Variable name], [Animation Number])EDIT: This one is for attack 1: Trigger: Custom script: call SetUnitAnimationByIndex(udg_Unit, 2)Trigger: Custom script: call SetUnitAnimationByIndex(udg_Unit, 8)EDIT (again XD): Argo's stuff DOES work, but the first plays random attack anim, and the second plays the bladestorm anim (at least last time i tried) |
