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Triggers to activate Attack2

09-17-2006, 09:27 PM#1
GosuSheep
self-explanitory. Is there a way to enable attack2 with triggers? If not, what is a way to change from attack1 to attack2

replies are greatly appreciated
09-17-2006, 09:32 PM#2
Naakaloh
You can use a morph ability or use an orb ability. An alternative is replacing the unit, which is something like morph ability.
09-17-2006, 09:38 PM#3
Vexorian
If both attacks are enabled It will always use attack 1 over attack 2 unless the target is not allowed for attack 1
09-17-2006, 09:40 PM#4
King Klear
War club ability gives the unit attack 2, I think.
09-17-2006, 09:43 PM#5
shadow1500
Quote:
  • Use drunken haze with the field "Data - Attacks Disabled" set to Melee and have both attacks enabled.
  • Use chaos to morph the hero from a melee hero to a ranged hero.
  • Use the ability "Tree club" of the mountain giant.
  • Use a triggered attack system.

Each solution has its own disadvantages..
Drunken haze will hide the UI display for the ranged damage.
Chaos will add bonuses and buffs to the unit.
triggered attack system also means you cant show damage on UI.
NOTE: The tree club way is a new addition to this list, i was told by Bibendus that its possible to use it to switch between attacks.
.
09-17-2006, 09:46 PM#6
GosuSheep
i guess that somewhat helped. but i dont know how to USE orb abilities. I don't know how to edit them with range, damage, and targets allowed.
please be more descriptive
09-17-2006, 09:48 PM#7
Naakaloh
You add them to the unit and they enable a second attack against certain targets... I think the war club suggestion might be the best one, though I've never tried it, so I can't say for sure.
09-17-2006, 10:35 PM#8
UnMi
I guess the main purpose is to make the attack ranged?
Well, there is lastly the choice of brute-force providing the unit with two 500 Leveled Long Rifle Research, one decreasing and the other one increasing the range.
Actually, I don't see any disadvantages in that besides its limits and its size =.=.
09-18-2006, 12:35 AM#9
shadow1500
You cant unlearn upgrades. Once you add the +range and the -range upgrades, you're done with range modifying for that player.
09-18-2006, 04:23 AM#10
UnMi
Quote:
I don't see any disadvantages in that besides its limits
That's what I meant by limits. And that's why I said 500 levels, meaning you can do that like 500 times, you can also put more though >>;.
09-18-2006, 04:38 AM#11
Vexorian
I think having 3 versions of each unit is much more feasible than upgrades. Besides that the effect can be reverted, it will just work. It is not like there is much difference between 150 and 200 of range. And if the extra range bonus is too high it will just leave to imbalance
09-18-2006, 02:23 PM#12
King Klear
I think adding/removing War Club beats all other solutions.
09-18-2006, 03:31 PM#13
UnMi
What the freak, you are the hacks if that's true, *goes checking*.
Edit: Bah, too bad it works the same as DrunkenHaze. I wished for the UI to show up, but it doesn't.
09-18-2006, 11:25 PM#14
GosuSheep
well the thing is. i AM changing the range small increments

im change it from 32 to 50. It seems completely unneccissary, but when ure playing sheep tag, trust me, it means a lot.

So, when using upgrades, u would just have the bonus be 18 right? (50-32=18)
09-18-2006, 11:28 PM#15
Naakaloh
If it's a permanent change, I would suggest upgrades, otherwise I'd suggest replacing the unit or morphing the unit.