| 09-18-2006, 01:30 AM | #1 |
1.Near the top shop to the right in the trees, can build in trees. Suggestion: Extend the cannot-build-area over the trees or replace/remove trees. 2.Pathing top mid platform, cannot build about half way down from the top. 3.Jail fountain encourages camping. Suggestion: Remove jail fountain and put them at the shops. 4.On Beast, Juke, seems to reset slip timer. 5.Temporal Wizard Vortex needs a buff of like 1/1.5 seconds. 6. Fish can build very close to the jail to make easy resqs. Suggestion: Extend Do-not-build area and move platforms away from the jail. 7. I'm pretty sure you're already aware of this but just a friendly reminder, various abuses can be made w/ sea dragon's undermine. Although the pathing where you can't build isnt targetable. Suggestion: Put doodads on areas that are exploitable. Suggestions- 1. Don't make murloc able to escape net with blink, fish can already escape with illusion wand thereby just giving them another anti net move. 2. Hmm i dunno about this, but you could add a very expensive item for fish/naga that'll upgrade their abils/appearance. I got this idea from this mechaturtle skin i saw. Anyway think about it, like the naga could be geared up with more damg to their spells or new spells giving more possiblities to the game! 3. Just thought of something, good experimentation...if all the exploitable areas are fixed/filled w/ doodads, then there won't be a way for turt to get stuck, correct? Hmm i don't know enough about wc3 edit, so i'm just gonna throw this out there and ask, can you simulate a turtle jump times x, x meaning w/e times needed and just look where he goes each time to see if it's right or not, i guess you could also block out the spots that are supposed to be jumpable..hmm will contemplate more on this pathing problem. 4. This must be very simple...LET THE CRAB LIVE!!! Maybe give him a little something new....or just keep him the same and put him as a random only...The crab will return, it must, i can feel it!! LET MY CRABS GO, PHAROH! 5. This is my opinion, but, i still think the being able to kill trees is way too imba. Especially when Sea Drag can just undermine from the top mid cliff into a spot in the trees and just make a gold mine there. Even IF the Naga can get it: a. It'd probably be already too late and the fish would already have enough gold to make many more OR b. It'd just waste time AND also giving an oppurtunity for the fishy to block the naga in, THUS eating up more time. (To MP: i know you're probably thinking, "I'd never let that happen to me.", well it'd never happen to YOU. What about all the people that are just being INTRODUCED to the game. We want people to play this map, we also want people to enjoy it too, but we can't do that if people judge on first impressions and see by one exploit that this becomes a "rigged/imba" map. Anyway, this map is on its way to becoming GREATER than Sheep Tag. I mean Sheep tag is good, but it's waaay too screwed up by ROTS. The old one kinda gets old after a while considering the lack of variety which Tropical Tag provides. My point being, NOT EVERYONE IS GOOD AT NAGA OR THIS MAP AND SOME PEOPLE DONT LIKE A MAP IF THEY PLAY IT THE FIRST TIME AND FIND SOMETHING THEY THINK IS EXPLOITABLE. Thank you, That is all.) -Rawr Revision: Will update if some people get on ==, only person i ever see AT ALL is Stealth, and we don't even play TT anymore, how sad =*(. Anyway i'll try and not be lazy and find every single exploit i can find of. |
| 10-04-2006, 12:33 AM | #2 |
um... murloc cant escape with blink and not everyone gets illusion item, and even those who do dont start with it |
| 10-07-2006, 03:36 AM | #3 |
==;; |
| 10-07-2006, 09:10 AM | #4 |
Rawr please refrain from insults on the forums. |
| 10-07-2006, 05:23 PM | #5 |
U NO MY E-MAIL! U NO HOW TO PM ME! U NO THAT IN FORUM INSULTS ARE NOT HAPPY! now please, PM me that insult and delete your post.... or even better, think of a better insult and PM me that |
| 10-13-2006, 03:55 PM | #6 |
Well I dont know if its a bug, or abuse, or already fixed, but one of the Naga are in the length of fish, means when fish builds he gotta block all of the exit, instead of leaving the 1-square-room-path for him to escape easily without blinking, because blink has a long cooldown. >.< Again, Im not 100% sure that its an abuse/bug/anything at all, but it makes fish easy targets and FORCES them to use blink. =( And again, Im not sure if blink has 2 seconds cooldown and low mana cost, like in vamp game. I think I played some 0.0x versions back from the version that is now, so Ill check. |
| 10-13-2006, 04:25 PM | #7 |
hmm I played back from 2.5 and up and I don't remember any naga ever being able to go through one spot areas. You sure you didn't accidentally leave 2 spaces? |
| 10-14-2006, 12:18 AM | #8 |
or playing a completely diff map? |
| 12-06-2006, 03:43 AM | #9 | |
Quote:
|
| 12-08-2006, 02:01 AM | #10 |
I just realized he might be thinking of the revenant and not realized that it has an ability that removes collision. |
| 12-08-2006, 10:33 PM | #11 |
o right |
| 12-27-2006, 10:32 AM | #12 |
OK Revision: Every OTHER naga BESIDES Rev has trouble if fish make a circle around jail. |
| 12-28-2006, 06:47 AM | #13 |
what about which and golem? |
| 12-28-2006, 06:57 AM | #14 |
OK the point is, it's an abuse BECAUSE, you have to use an ult or a skill to get through the ring w/o taking some stuff out which will take time and naga dont wanna waste time |
| 12-28-2006, 08:32 AM | #15 |
So basically you're of the opinion that the fish shouldn't be able to trap Naga under any circumstance and that Naga should be able to just mulch through any defence without using any skills, making the entire game on the Naga's side "point and click"? |
