| 09-19-2006, 04:09 AM | #1 |
If anyone has any wind-based spell ideas and are willing to share, please post them. I've run out of ideas (I have tons, but almost none I can do). It doesn't matter to me the style of the spell (as long as it isn't Cyclone or Windwalk, their in use). It can be healing, damaging, whatever. (preferrably 2 actives, or 1 passive and 1 active, but not 2 passives). I need one normal and one ultimate. Any help is greatly appreiciated, and you WILL be credited and repped. Sorry to sound a little demanding, but my original version got wiped from my old computer before I could back it up to my new one , and I'm trying to regain as much ground as possible. Thank you anyone who helps![]() |
| 09-19-2006, 07:12 AM | #2 |
Solaris Winds A maelstrom of high temperature winds that swarm all surrounding enemies. All enemies affected by the winds will be incinerated, causing damage to other surrounding enemies. Basically use Locust Swarm, modified to not heal the hero, make the locusts look like wind and give them a passive incinerate ability. Awesome blowing-up-stuff action. |
| 09-19-2006, 08:08 AM | #3 |
i'll look in my (unfinished) Spellpack if i have something nice for you, i'll attach them to this post later. Btw. i used a game cache and they are MUI, but they are really easy to implement. |
| 09-19-2006, 09:33 AM | #4 |
Oh I like the sounds of your ability Sentry III lemme see if I can do that. (seems kinda powerful, but I think I can manage making it into an ultimate) Good idea I never would have thought to use Locust Swarm... |
| 09-19-2006, 10:51 AM | #5 |
ok, than you don't need the one Spell from me, but i'll tell you what it do. The caster summons a tornado (not like cyclon), which fly straight away and takes ALL (also friendly units) within a Range of 300, throws them up, till it disappears and deals damage to all units. Depending on the high they are. |
| 09-19-2006, 11:07 AM | #6 |
Wow... For me, sounds hard. JASS isn't my prime subject. But I do want a spell that uses Tornado. Hmmmm... Oh thought of one! Tornado of Summoning (corny name): A tornado is spawned, which periodically summons elementals depending on the terrain underneath the tornado. (Nature elemental = grass, dirt w/ grass, etc.) OR Tornado Guardian (channeling): Summons a tornado which cannot move. Whenever an enemy unit enters the AOE of the tornado, it slows them and deals damage. Lasts as long as the caster can channel. |
| 09-19-2006, 11:16 AM | #7 |
It's your decision what you want, when you want my Spell tell me, btw. still have to test it, but it works fine till now. ![]() |
| 09-19-2006, 11:19 AM | #8 |
I think I'm going to use my tornado guardian spell. it doesn't seem too hard to trigger, and it was my own idea. Thanks for the inspiration, that's usually what I need. |
