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Animated Textures

09-19-2006, 04:21 PM#1
Fyrestorm
I *think* this is the right section for this, else would some kind mod gently move it?

Anyway, I have the model of a rifleman, which I've added a cigar to.
I've added an animated texture to the cigar, which makes the cigar glow.
Unfortunately, the only way I can change the speed of the glow is by changing the keyframes it animates between

e.g From 67-1400 is quite fast
From 67-4500 is about perfect.

However, the animations which will incorporate this texture (Stand, Stand-2 etc) only go from 67-1400 or so. If I change them to -4500 they'll go at the same speed as the cigar glow, which is too slow for actual movement, and it would seem that I can't link the TVertexAnim over a bunch of other animations, because using 67-4500 for the TVertexAnim keyframes doesnt work at all (this would go over the end of the Stand animation and onto the Stand-2 animation).

So esentially, I'd like to know how I can animate a TVertexAnim faster or slower than the frames in which it can animate.

Thanks in advance.
09-19-2006, 04:37 PM#2
Rao Dao Zao
You'll be wanting to add a GlobalSequence, so it animates the same throughout the entire animation set.

EG:

GlobalSequences 1 {
Duration 1000,
}

Then, you'd set up your texture animation to animated between 0 and 1000, and add the:
GlobalSeqId 0,
line just below the interpolation type on each set of keys.

Rifleman might have some extra globalseqs, but I'm sure you can handle that.
09-19-2006, 04:44 PM#3
Fyrestorm
Thanks very much RDZ. Glad to see I wasn't just being a *complete* idiot or something.
09-19-2006, 04:47 PM#4
Rao Dao Zao
There are many ins and outs of the MDL, and it takes a long time to learn it all. That's precisely the sort of thing this forum is here for.
09-20-2006, 08:48 AM#5
abriko
Do you have it in 3ds or not ?
09-20-2006, 09:18 AM#6
TDR
this is the mdl corner, I don't think people posting here have 3ds max.
09-20-2006, 01:00 PM#7
abriko
It could be ^^ and easily with a good mdl importer.