| 09-19-2006, 04:21 PM | #1 |
I *think* this is the right section for this, else would some kind mod gently move it? Anyway, I have the model of a rifleman, which I've added a cigar to. I've added an animated texture to the cigar, which makes the cigar glow. Unfortunately, the only way I can change the speed of the glow is by changing the keyframes it animates between e.g From 67-1400 is quite fast From 67-4500 is about perfect. However, the animations which will incorporate this texture (Stand, Stand-2 etc) only go from 67-1400 or so. If I change them to -4500 they'll go at the same speed as the cigar glow, which is too slow for actual movement, and it would seem that I can't link the TVertexAnim over a bunch of other animations, because using 67-4500 for the TVertexAnim keyframes doesnt work at all (this would go over the end of the Stand animation and onto the Stand-2 animation). So esentially, I'd like to know how I can animate a TVertexAnim faster or slower than the frames in which it can animate. Thanks in advance. |
| 09-19-2006, 04:37 PM | #2 |
You'll be wanting to add a GlobalSequence, so it animates the same throughout the entire animation set. EG: GlobalSequences 1 { Duration 1000, } Then, you'd set up your texture animation to animated between 0 and 1000, and add the: GlobalSeqId 0, line just below the interpolation type on each set of keys. Rifleman might have some extra globalseqs, but I'm sure you can handle that. |
| 09-19-2006, 04:44 PM | #3 |
Thanks very much RDZ. Glad to see I wasn't just being a *complete* idiot or something. |
| 09-19-2006, 04:47 PM | #4 |
There are many ins and outs of the MDL, and it takes a long time to learn it all. That's precisely the sort of thing this forum is here for. |
| 09-20-2006, 08:48 AM | #5 |
Do you have it in 3ds or not ? |
| 09-20-2006, 09:18 AM | #6 |
this is the mdl corner, I don't think people posting here have 3ds max. |
| 09-20-2006, 01:00 PM | #7 |
It could be ^^ and easily with a good mdl importer. |
