Okay i'll explain more now, it didnt work:/ L is a point array 12
TheRevive Unit, is the Circle Of Power, (array 12)
PlayerRevive is, the players (these are all set into the array at map init, on another trigger)
The Region is a region I move the circles back to (im only using myself in this, so theres no other players set in this, -.-)
and I want it so... if "Escaper" is in range of "Revive Circle" and is alive, revive hero, I dont want it to revive if its another circle, if its itself,
So is this even possible? or is there a proper way of doing this lol?
I am going to test it right now, But Im sure it wont work lol.. can anyone tell me if this will work/how I could get it to work?, without using unit groups
Bah ignore this post, found a much easier way to do it with unit groups, without getting the lag... Guess my mind was on a I think I can do this! spree lol..