| 09-21-2006, 06:08 AM | #1 |
How can I make it so that at the beginning when everyone joins the game, everyone is enemy to one another, and can't change their settings to form alliances? (I'm doing alliance stuff ingame.) Do I have to create one force for each player? . Thanks. |
| 09-21-2006, 08:14 AM | #2 |
I thought this was how it is by default? Or do you mean before the game starts, then I think changing forces would be the best option o.o |
| 09-21-2006, 03:10 PM | #3 |
I think it's a "Player" action in the trigger editor to change a player's relationship with other players. |
| 09-22-2006, 05:28 AM | #4 |
Yeah I can change it during the game. I mean before the game starts (sorry for not explaining well enough). Default is all players are enemies, but can change which team they are on to become allies with one another. I want to make it so all players are fixed enemies with one another when they join the game, so I can change alliance settings for different modes in-game. It will look pretty stupid if all players are in different forces, but I spose I could do that... Actually, if I can't do this easily, there is another option: When you join, you join one of two teams which are enemy to one another (I can do this part). But ingame, if FFA mode is chosen, I need to make everyone enemy with oneanother and disregard the initial teams. I'm not sure how to do this, and if anyone can help with this, that would be great. It is easy for me to create alliances in game, but I didn't know which trigger to use to make everyone enemies, lol. Ty for replies so far. |
| 09-24-2006, 09:28 AM | #5 |
well you can make up to 6 forces, and players cant ally in between forces. But how to do it for more than 6 (pregame) I don't know. Oh you don't know how to make players enemies? it's the set alliance action under player. make (player) treat (player) as an (enemy). you can even do enemy with shared vision if you like. |
| 09-24-2006, 09:36 AM | #6 |
World Edit > Main Menu Bar > Scenario > Force Properties > Use Force Settings Tick that box, then change as required. |
