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timer-null bug

09-23-2006, 07:26 PM#1
Vexorian
Can anyone give me spells that bug when you set timers to null? It would be better if they already have the set t=null enabled so I can just test them and see them failing? I think I came up with a way to solve it for good without leaking/pools but I really can't reproduce the darn bug anymore so I can't test my solution.

I am in fact going to give 9 rep to anyone who posts them, and also don't stop posting if someone already did, the more test cases I get the better

Edit: It seems that pipedream came up with my idea like thousands of years ago, I still need to confirm things.

Edit: Pipedream says it works and that it found that 6 months ago but some people didn't like it because return bug is too slow, but if you think about it, the required extra calls to return bug are just 2 once, so it does NOT matter.
09-24-2006, 01:35 AM#2
zen87
uhm... storm bolt ? well i know that if you set storm bolt stun time to 0 sec then it will become perma stun...

or you are referring to other thing @@
09-24-2006, 03:00 AM#3
Nubcookie
Quote:
Originally Posted by zen87
uhm... storm bolt ? well i know that if you set storm bolt stun time to 0 sec then it will become perma stun...

or you are referring to other thing @@
That's not a bug. Many spells like sleep and storm bolt will have an infinate effect if set to 0.00 seconds.
09-24-2006, 09:35 AM#4
The)TideHunter(
Quote:
Originally Posted by zen87
uhm... storm bolt ? well i know that if you set storm bolt stun time to 0 sec then it will become perma stun...

or you are referring to other thing @@

Vex is talking about a Jass related issue, when you create a custom system/spell and you set a timer to null, does it bug or dosent it? (rehtorical)
Thats what he is trying to find out.
09-24-2006, 11:19 AM#5
BertTheJasser
Hmm .. I shurley have some,.. but updated them a long time ago to not see that lame bug anymore.
09-25-2006, 12:36 AM#6
UnMi
I hear a lot about this bug. It plain scares me as I use tons of timers, nullifying them all. But still, that bug never happened to me...I would be interested in a Demo Map too.
09-25-2006, 01:51 AM#7
Vexorian
we are currently suspecting that this bug has been fixed in a recent patch, it is also the best explanation as to how Bert could make hydra fail but I simply cannot no matter how hard I try