| 09-23-2006, 11:18 PM | #1 |
Ok, now i have been Geomerging for a bit now, but oddly enough units that i have geomerge have never given me any problems before. Perhaps because most are heroe units with no decay or air units. The problem i have is i geomerged a head on a model, i created a new bone for the head, and imported the geoset, created material.. and job done. problem is when the unit decays, corps decays alond with the head, but when the bones are still visible the head pops up in mid air (where it would be mounted if the unit was still alive). So im thinking my mistake was making a new bone (who's parent is... lets say the original "head bone"). What can i do? Is there someway i can edit the MDL to make that geoset begone during the final decay animation. Or do i have to remove it and reimport the geoset onto an already pre-existing bone? |
| 09-24-2006, 02:47 AM | #2 |
GeosetAnims control the visibility of geosets. You apparently need one for the new head geoset. Open the MDL, go down to the sections starting with "GeosetAnim {", copy the first first of those sections, and paste it after the other ones. Change the GeosetId to be that of your new geoset (if it is the 7th geoset, the GeosetId is 6). Here is a thrilling video showing what I am trying to say there: http://peter.d.reid.googlepages.com/AddGeosetAnim.avi |
| 09-24-2006, 04:51 PM | #3 |
Thanks that did the trick. any idea on how to change the assigned death sounds and blood spouts in the mdl? (example: changing the death sound of an orc to human paladin, and changing purple blood spout of a n.elf to normal red blood) |
| 09-24-2006, 05:18 PM | #4 |
Event Objects. You'll need to track down that big document with all the actual codes and stuff in it to get them exact... Or use Magos'. |
| 09-24-2006, 05:28 PM | #5 |
Got em and did the changes, thanks a bunch. It works great now. |
