| 09-24-2006, 04:19 PM | #2 |
are you absolutely sure you've got the rawcode right? in this case you wouldve create ALOT of nightelf custom units, since they start at 'e000'. Thats prolly where the problem lies. Also, Trigger: ![]() Custom script: call CreateActor(Player(1), 'e600')![]() Set actor[1] = (Last created unit) |
| 09-24-2006, 04:30 PM | #3 | |
The custom unit is from the campaign custom objects. I tried a map custom object too, and it didn't want to create. The unit code should be correct. I checked in both object editors (campaign and in-map), and by converting a trigger to custom text. Quote:
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