| 09-24-2006, 02:15 AM | #1 |
I was wondering if this trigger would work: Trigger: Edit: will this trigger damage all the enemies too? and sutn them and make htem fly up? |
| 09-24-2006, 02:31 AM | #2 |
It looks ok to me, but I don't know everything. |
| 09-24-2006, 02:34 AM | #3 |
why not just increase the area of effect in the ability editor? if you want it to be circular you could have dummy units cast it in 8 directions from the caster (doing no damage just for show and stun so damage doesnt overlap) and then damage all the units in range with triggers. |
| 09-24-2006, 02:39 AM | #4 |
Wow thanks a lot +rep |
| 09-24-2006, 09:18 AM | #6 |
heh 16 directions eh? must have been a lot of damage close up with all the overlaps. |
| 09-24-2006, 05:50 PM | #7 |
Is possible. |
| 09-25-2006, 02:38 PM | #8 | |
Quote:
And btw st33m, you dont clean up the cast point. |
| 09-25-2006, 06:50 PM | #9 |
oh right the tossing up into the air would probably negate any additional the damage since its being cast all at once. spells like shockwave would still overlap though, right? |
| 09-25-2006, 06:59 PM | #10 |
Yeah, because they become invernuable when impale hits a unit. It's the same like with sleep, the unit also becomes invernuable for some seconds. |
| 09-26-2006, 07:05 AM | #11 | |
Quote:
Shockwave would overlap, and mostly any other aoe spell would overlap (carrion swarm, initial dmg on flamestrike, etc.) but not impale, witch makes it great for mass AoE trggered stuff. If you want something like shockwave in a circle outwards from someone, you need triggers or do some math and change the spell's options in the object editor. |
