HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Custom Soundset

09-24-2006, 05:47 AM#1
CaptainPicard
All right,

I'm trying to make a custom sound set for one of my characters (I will be doing several more, with any luck). I've had one of our illustrious users create a set of soundbytes for me, touched up the volume and reduced any background noise, entered the sound editor and performed "Replace Internal Sound" for the entire Jaina soundset (it had similar numbers of Yes, What, Attack, and Pissed soundbytes as my custom set).

A few troubles with this I can foresee are that I'll have to do this again for any other maps in which I have this character. That's doable, but the soundset is about 1.5MB in all--I don't want to re-import it five times. Any way around this?

Also, it seems that once I replace an internal sound it's stuck. Is there any way to undo that operation, revert to the default internal sound, or change the sound to a new custom file?

Thanks!

Capt. Picard
09-24-2006, 09:26 PM#2
abriko
Did you created a map ? ..or a campaign ?
Or just for fun to play warcraft3 with a different sound set ?
09-24-2006, 11:20 PM#3
CaptainPicard
I've created a campaign. You can see the complete first installment over in the map vault ("The Story of the Norj'Hal Elves" with the sky-blue snowflake logo). If there's a way to replace internal sounds at the campaign level, I'd gladly hop on it.

Thanks!

Capt. Picard
09-25-2006, 08:01 AM#4
abriko
of course, in the Campaign importer, just import it with the same path.
And for information, don't try to import files on map importer from a campagn, because it will crash the campaign save.
05-01-2007, 04:35 PM#5
Pyritie
Never crashes for me.

I'm having the same problem; I'm replacing the Gyrocopter and Dryad ones, but I just end up with muted units. It's very annoying.
07-07-2007, 10:32 AM#6
Oziris
When u are finish with the campaign give it to me i wanna try it :)
07-07-2007, 11:12 AM#7
iNfraNe
Read the rules.
07-15-2007, 11:34 AM#8
Pyritie
Aha! I have found the solution! Well, RDZ did, but still! The sounds have to be in Mono. Not stereo, mono.
They also need to be .wav.
08-25-2007, 11:01 AM#9
Doomhammer
sounds should be 22,050 khz, 16 bit, 1 channel pcm wave files

to save a good deal of map space (about ~ 50%-75% per sound file), better convert your wave files to mp3-waves.