| 09-24-2006, 05:10 PM | #1 |
Struggle for Garanon
By Bl00dmage and Captain Griffen, with terrain help from Marz A Layers 0f Destiny clan production. Summary: Two alliances face each other, entering into an epic battle for the future of Garanon. The humans of Elhoran and Halar have been joined by their elven allies, while the Orcs and Goblins have been joined by allies from the North, and there are even rumours of a necromancer aiding them. Features:
Team: - Bl00dmage; origional creator, and helped in development (inactive). - Captain Griffen; main developer and triggerer. - Marz; polished up some of the terrain (inactive).. Progress: Version Z 0.1; late beta stage. Still adding content, but fully playable. Probably has bugs in it; please report them. |
| 09-24-2006, 07:30 PM | #2 |
Checking it right now.. You also mentioned Catapults and Siege towers, Did you use custom models for them? Edit: Alot of issues, Here's what I saw: 1-Atomosphere, Lacked it. 2-Terrain isn't finished, Mass dirt simply won't do unless you actually aren't planning to keep the current terrain. 3-"Get 20 lumber and then train a barracks" One Barracks = 1600 lumber... 4-In the Quest log, Under advanced, There is a spelling mistake (Beginging). 5-Couldn't figure out what to do, You should add a few tooltips there and there, It's helpful in the end. 6-As soon as the map started: No archer can be trained. No swordsman can be trained. Hmm? I never knew what to do so I can train them.. 7-The Intro cinematic: Either please remove it or add a narrator because I have no idea what is it for, Just some orcs and humans fighting and the orcs win. 8-Haven't got the choice to choose the game mode, It just came with that build barracks mode. More to come later |
| 09-24-2006, 08:24 PM | #3 | ||||||
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Version Z 0.1 - isn't final release. Quote:
I'm probably going to redesign the map to make it more compact, and then terrain it properly. Quote:
Small things, will be fixed shortly. As for the tooltips, yes, I was already planning that for release. Quote:
I'm pretty sure it says in the quest menu they are automatically trained. Quote:
Intro cinematic is going to be scrapped probably. Quote:
That's because at the moment the advanced mode is probably horribly unbalanced and quite possibly buggy, as I have been focusing on the basic mode first. You can, however, force it by starting the game with slow speed in the menu (has no effect on game speed, just makes it start with advanced mode). Try and focus more on the big picture for the moment, rather than the little things. Balance comments are also helpful. Thanks for the feedback though. |
| 09-25-2006, 12:59 PM | #4 |
I played a quaint little 2v2 of this to see what it was like and give it a try. To be fair, it was both confusing and in need of a lot of work still. (Yes I can read, it's the first beta, I'm just saying) Personally, I couldn't figure out for the life of me HOW to take those control point things the quest log area labelled "Advanced" goes on about. I didn't even know what they were (I assumed they were the gold mine icons on the minimap). The description of what to do could use a bunch of improvement in that regard. I did notice we were pumped into Barracks mode, so that Advanced stuff likely didn't apply. Maybe add a quest log entry explaining Barracks mode too? That way for those of us who missed the initial popup saying "BARRACKS MODE" we can still figure out what's going on. Aside from that, it really reminded me of one of those LotR maps where each player gets a huge army and they charge and feel happy that they slaughter countless less micro/macro-capable players. Maybe it's just not my cup of tea, but I think there needs to be SOMETHING about it that gives it some flare. Maybe I totally missed it, but I didn't really see anything unique or spectacular about the gameplay, combat, or anything. (I did however notice taking damage didn't lower my unit's life, yet they still seemed to die when they took full life of damage, I was wondering what that was all about) Aside from that, I didn't notice any real bugs (There again, didn't play for that long either). It wasn't bad, that's for sure, but it could still use a lot of work. It didn't give off the feeling of a "late beta" at all, more so that of an "early beta". There again, who am I to say? :3 |
| 09-25-2006, 10:05 PM | #5 | |||||
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I agree, documentation is probably the major thing I need to add now. Quote:
Hmm...that's bugged. Thanks for bringing that up. Quote:
You won't, if you don't approach it from a strategical stand point. You'll just be far less effective. Quote:
It means that units can die on the first hit, but don't all get wiped out in a second, making cavalry charges, archer ambushes, etc. potentially more damaging. Quote:
Late beta as in it mainly needs quite a bit of polishing up and comparitively little content, though I'd be willing to release it with this level of content (just polish it up with proper information, etc.). |
