| 09-25-2006, 12:11 AM | #1 |
Is there a User Properties editor for 3ds max 8? Or is a bone object the same. I made a model in max 8 and know how to export it but i want to use the red mesh bone things to animate it. Is that possible? Thanks |
| 09-25-2006, 08:26 AM | #2 |
If you want to model for wc3, you would really be much better of with 3dsm5 and the art tools. I have no idea if there are such plugins for 5+ 3dsm's. |
| 09-25-2006, 08:33 AM | #3 |
Hum User Properties from Art tools ? Hum try click on "More" from on script pannel.. but Art tools doesn't work on 3dsmax8 ( use 3Ds 5.1 maximum ) |
| 09-25-2006, 04:59 PM | #4 |
Can someone please tell me how to animate a model using bones. Also i would like to learn how to animate and rig a model using the red mesh things(BTW: I already looked at the tutorials here and still dont know how to animate) |
| 09-25-2006, 06:13 PM | #5 |
Originally, u don't need to use 3DS Bones to animate a model. All you have to know is in Art tools documentation. For organic model, some people use IK chains and convert it with a script. Just look at Tutorial included in 3dsmax to learn how use IK chains. |
| 09-25-2006, 08:08 PM | #6 |
Are you saying i should use bones with ik solvers? Thanks |
| 09-25-2006, 08:17 PM | #7 |
Instead of bones, I use the object type "dummy". It works like bones just that they act as bones without the user property editor. ~Daelin |
| 09-25-2006, 10:01 PM | #8 |
I tried to use dummy units as bones but it didnt work. I used them in the skin modifier but it just screwed up the mesh. Can you guide me on how to use dummy units so they dont wreck my model? Thanks ![]() EDIT: make sure to tell me how you did it Daelin, like if you use bones what modifiers you used ect. thanks |
| 09-25-2006, 10:33 PM | #9 | |
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| 09-26-2006, 12:52 AM | #10 |
If it is a normal object(other than a dummy) How do you rig it on your model, cause I keep having problems using the skin modifier with them. They keep automatically taking up more of my model(red area that shows how much a bone uses)than i position them to take up. Please respond soon im desperate thanks. ![]() |
| 09-26-2006, 01:55 AM | #11 | |
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Btw, I think I am gonna make a animation question thread soon after I have finnished the wings and skinnen my model. |
| 09-26-2006, 08:26 AM | #12 |
oh god, man. Don't use helpers if you want to use the skin modifier! Use max's bones. Daelin has max 5 and art tools, wich is a different method and there the dummy things work. |
| 09-26-2006, 09:05 AM | #13 |
humm i used skin modifiers and bones a long time before Art tools coming... and i will never use it again -.- Waste of time for a bad result. Blizzard's method is the best. |
| 09-26-2006, 09:16 AM | #14 |
skin = a waste of time and a bad result? I sure hope you speak only about wc3 modding... |
| 09-26-2006, 09:29 AM | #15 |
yes that's why i tell it on wc3campaigns ... ^^ A guy told me Ik chains make more naturally animations... ok but we are not looking for a Final Fantasy Movie result... We are creating models for warcraft, do you think Arthas is running naturally ? .. No, but it's fun and pretty in game. |
