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User Properties Edit Question

09-25-2006, 12:11 AM#1
Jman11
Is there a User Properties editor for 3ds max 8? Or is a bone object the same. I made a model in max 8 and know how to export it but i want to use the red mesh bone things to animate it. Is that possible?

Thanks
09-25-2006, 08:26 AM#2
erwtenpeller
If you want to model for wc3, you would really be much better of with 3dsm5 and the art tools. I have no idea if there are such plugins for 5+ 3dsm's.
09-25-2006, 08:33 AM#3
abriko
Hum User Properties from Art tools ? Hum try click on "More" from on script pannel.. but Art tools doesn't work on 3dsmax8 ( use 3Ds 5.1 maximum )
09-25-2006, 04:59 PM#4
Jman11
Can someone please tell me how to animate a model using bones. Also i would like to learn how to animate and rig a model using the red mesh things(BTW: I already looked at the tutorials here and still dont know how to animate)
09-25-2006, 06:13 PM#5
abriko
Originally, u don't need to use 3DS Bones to animate a model. All you have to know is in Art tools documentation.
For organic model, some people use IK chains and convert it with a script. Just look at Tutorial included in 3dsmax to learn how use IK chains.
09-25-2006, 08:08 PM#6
Jman11
Are you saying i should use bones with ik solvers?

Thanks
09-25-2006, 08:17 PM#7
Daelin
Instead of bones, I use the object type "dummy". It works like bones just that they act as bones without the user property editor.

~Daelin
09-25-2006, 10:01 PM#8
Jman11
I tried to use dummy units as bones but it didnt work. I used them in the skin modifier but it just screwed up the mesh. Can you guide me on how to use dummy units so they dont wreck my model?

Thanks

EDIT: make sure to tell me how you did it Daelin, like if you use bones what modifiers you used ect. thanks
09-25-2006, 10:33 PM#9
Daminon
Quote:
Originally Posted by Daelin
Instead of bones, I use the object type "dummy". It works like bones just that they act as bones without the user property editor.

~Daelin
Could you explain this more? (If you use max 8.) Do your really mean that green helper cube?
09-26-2006, 12:52 AM#10
Jman11
If it is a normal object(other than a dummy) How do you rig it on your model, cause I keep having problems using the skin modifier with them. They keep automatically taking up more of my model(red area that shows how much a bone uses)than i position them to take up.

Please respond soon im desperate thanks.
09-26-2006, 01:55 AM#11
Daminon
Quote:
Originally Posted by Jman11
If it is a normal object(other than a dummy) How do you rig it on your model, cause I keep having problems using the skin modifier with them. They keep automatically taking up more of my model(red area that shows how much a bone uses)than i position them to take up.

Please respond soon im desperate thanks.
There is an option on the Skin modifier called "Weight all vertices" I think which makes all non-bone affected areas affected by their closest bone. Un-check it.

Btw, I think I am gonna make a animation question thread soon after I have finnished the wings and skinnen my model.
09-26-2006, 08:26 AM#12
TDR
oh god, man. Don't use helpers if you want to use the skin modifier! Use max's bones.

Daelin has max 5 and art tools, wich is a different method and there the dummy things work.
09-26-2006, 09:05 AM#13
abriko
humm i used skin modifiers and bones a long time before Art tools coming... and i will never use it again -.- Waste of time for a bad result. Blizzard's method is the best.
09-26-2006, 09:16 AM#14
TDR
skin = a waste of time and a bad result? I sure hope you speak only about wc3 modding...
09-26-2006, 09:29 AM#15
abriko
yes that's why i tell it on wc3campaigns ... ^^
A guy told me Ik chains make more naturally animations... ok but we are not looking for a Final Fantasy Movie result... We are creating models for warcraft, do you think Arthas is running naturally ? .. No, but it's fun and pretty in game.