| 09-25-2006, 05:39 AM | #1 |
Basicly I was hoping to create Aura's that stack. In the map idea I am making you have a unit that is a walking aura and I am hoping to make it so the more of these units you have within range the better there Aura's effects are. Im not sure if this is possible to do with out specal JASS code (which i dont quite get)Thx for any info EDITED ---- Thx for the input... I think what ill end up doing is making multiple buffs with SAME name so the player only sees one and since each player will only be able to have at max 6 units that will have these aruras thats just 6 times the number of aruas i make one for each unit but that timer idea i like too ... not sure how a single timer searching for whos within range of who thou... The map will only have 4 ppl and each side will have a max of 42 units so I would think it would make a big impact of lag or anything but not sure Another Question Thou What does the 'Aura Data Bonus' do ? Its a data option for Upgrades and im just wondering what is it upgrading or effecting ? |
| 09-25-2006, 05:54 AM | #2 |
To make such a thing you have to trigger it, but it gonna be a hard piece of work. But to answer your question, yes, it is possible. |
| 09-25-2006, 06:20 AM | #3 | |
Quote:
*to make it simple i'll take dota example* ring of basillius stack with sven's devotion aura (even they did the same thing), if you look at them both they atctually are different buff with different name and ring of basillius doesnt stack with rylai aura because they are using the same *brilliance aura* buff |
| 09-25-2006, 06:48 AM | #4 |
But he don't want to make 100.000 buffs and give every unit a different one. My Solution is: Make a Skill with many levels (50+ or what you need) Then you make a timer, when this timer expires you pick all units of the type, set it position to a location variable and pick all units within xxx.xx to the point, then you count the amount of valid units and set the level to the amount of valid units. |
| 09-25-2006, 07:17 AM | #5 | |
Quote:
|
| 09-25-2006, 07:29 AM | #6 |
If you have a reasonable maximum number of aura units that a side can have in the game at once then you could get away with multi-level auras that use a different buff on each level, but have the same effect, and then set the level of the aura to a different number for each aura unit. |
