| 09-27-2006, 03:06 AM | #2 |
seems like an issue with WEU's any unit takes damage event |
| 09-27-2006, 03:51 AM | #3 |
Yes, that must be it. The event must not be setting the damage taken to any value, as any real or integer will just return zero if it is not given a value. Try using the "Unit enters map area; add event for trigger" method; it's tried and true, and I've heard bad things about WEU specific functions anyways. |
| 09-27-2006, 04:24 AM | #5 |
Thanks guys, XD :) |
| 09-27-2006, 11:56 AM | #6 |
That method leaks. If you have a lot of unit recycling it might be a good idea to implement a leakless version: http://www.wc3jass.com/viewtopic.php?t=2608. |
