| 09-27-2006, 07:23 PM | #1 |
Can I hide an trackable and if so, how? |
| 09-27-2006, 07:28 PM | #2 |
There are two things you can do with trackables: Create them Register them for events NOTHING else. So the answer is no. You can have blank trackables, but they stop normal clicking working. You definitely cannot have one which changes between a visible model and invisibility (unless you make a model which does this on its own). |
| 09-27-2006, 07:30 PM | #3 |
so If I for example alpha out the skin of the human farm and use that I would have an "hidden trackable"? btw trackables are handles right? |
| 09-27-2006, 08:21 PM | #4 |
You can have a completly invisable model (not by Wc3, set my the model), and it will be clickable. Theirs a map out there that has 128x128 models placed all around the map that have been registered, you click one and it gives the position of it and created a boom effect. |
| 10-03-2006, 11:34 AM | #5 |
bump I got an black skinned flat model which I cant seem to get working :/ |
| 10-03-2006, 01:11 PM | #6 |
http://www.wc3jass.com/files.php?mode=view&id=14 <- Kattana's map with the invis trackables (also shows how to make them player specific). And yes, they are handles. |
| 10-03-2006, 05:02 PM | #7 |
ah nice ty. But if they are handles we can use them in function which takes handles? (like the local handle vars and stuff) So if there are any Natives/BJ's which takes handles we could use them too? |
| 10-03-2006, 07:36 PM | #8 | |
Quote:
Yes you could, but theyre isent any natives that take a handle i dont think, only specific handles, such as widget/gamespeed/gamecache/player/etc. |
