| 09-29-2006, 06:21 PM | #1 |
I use Player(13) and Player(14) as creeps for two forces, but somehow, they are smart enough to keep running away once their life is near zero. How do I fix this? |
| 09-29-2006, 07:56 PM | #2 |
I think if you go to each unit and set "can flee" to false it won't run away, but there is probably an easier way to do that with triggers. |
